16.5. Mixxx Controls¶
Nearly every knob, button, or fader you see in Mixxx’s interface is controllable via Mixxx’s „control” system. The control system allows skins, MIDI controllers, HID controllers and keyboards to control Mixxx via a single interface.
A control is identified by a „group” (which is used for grouping associated controls) and a „key” (the name of the individual control).
For example, the volume fader for Deck 1 is identified by the group
[Channel1]
and key volume
.
Similarly, the volume fader for Sampler 1 is identified by the group
[Sampler1]
and key volume
.
The group is used to collect all the controls that affect one component of Mixxx into one collection. Some groups have a high overlap of controls in common (e.g. samplers, decks, and the preview deck all share the same control keys).
In addition to controlling Mixxx, the control system can be used to
inspect Mixxx’s state. For example, the sample rate of the track loaded
in Deck 1 can be accessed via the [Channel1],track_samplerate
control. You can read the [Channel3],play
control to determine
whether Deck 3 is playing.
The default value range is 0.0 to 1.0, unless otherwise noted. Binary means that it is either «ON» (non-zero) or «OFF» (zero).
Sugestie
Discovering Controls used in Skins
You can view the control connected to any part of a skin by running
Mixxx with the --developer
command line option and hovering your mouse
cursor over part of the skin. If no tooltip appears, enable tooltips for
the Library and Skin in .
Sugestie
Changing any control from the GUI in Developer Mode
When running Mixxx in Developer Mode (with the --developer
command
line option), you can view and manually set the state of any control in
Mixxx by going to .
Sugestie
Simplify mapping of more complex behaviour
While simple mappings with just a few buttons, knobs and LEDs can easily be created with the MIDI Wizard and some basic scripting, implementing more complex behaviour like switching deck layers or pad grid modes can be tedious and error-prone. For these cases you can use Mixxx» Comonents-JS library which provides building blocks for single controls as well as entire containers like decks and effect units.
Vezi și
See Control Index for a full list.
ControlPotMeter controls¶
The following extensions add some features to ControlPotMeter
controls
(volume, crossfader, …). Use in conjunction with [ChannelN]
,
[SamplerN]
, [Master]
, … groups.
Control Suffix |
Description, example |
---|---|
|
Increases the value, e.g. |
|
Decreases the value, sets the speed one step lower (4 % default) |
|
Increases the value by smaller step, sets the speed one small step higher (1 % default) |
|
Decreases the value by smaller step, sets the speed one small step lower (1 % default) |
|
Sets the value to 1.0, sets the channel volume to full |
|
Sets the value to -1.0, sets the channel volume to zero |
|
Input: sets the control to its default, return to default waveform zoom level |
|
Output: set to 1.0 if the control is at its default, light up the pitch fader center indicator |
|
Sets the value to 0.0, put the crossfader in the middle again |
|
Sets the value to 0.0 if the value was > 0.0, and to 1.0 if the value was 0.0, will cut off/on a track while you’re playing |
|
Sets the value to -1.0 if the value was > -1.0, and to 1.0 if the value was -1.0, can tilt the crossfader from left to right |
These controls can be used in JavaScript files like this:
// This won't work:
engine.setValue(group, "pitch_up_small", 1.0);
// Use this instead:
script.triggerControl(group, "pitch_up_small", 50);
To use *_toggle
the respective shortcut for scripts is:
script.toggleControl(group, "keylock_toggle", 100);
The [Master]
group¶
The [Master]
group generally corresponds to controls that affect the mixing engine.
This will bear some similarity to what you will find on a DJ mixer (e.g. crossfader controls, headphone cueing controls, etc.).
- [Master]audio_latency_usage¶
Reflects fraction of latency, given by the audio buffer size, spend for audio processing inside Mixxx. At value near 25 % there is a high risk of buffer underflows
This is a ControlPotMeter control.
- Range
0 .. 25 %
- Feedback
latency meter
Nou în versiunea 2.0.0.
- [Master]audio_latency_overload¶
Indicates a buffer under or over-flow. Resets after 500 ms
This is a ControlPotMeter control.
- Range
binary
- Feedback
Overload indicator
Nou în versiunea 2.0.0.
- [Master]audio_latency_overload_count¶
Counts buffer over and under-flows. Max one per 500 ms
- Range
0 .. n
- Feedback
Counter in hardware preferences
Nou în versiunea 2.0.0.
- [Master]balance¶
Adjusts the left/right channel balance on the Master output.
This is a ControlPotMeter control.
- Range
-1.0..1.0
- Feedback
Center Balance knob
- [Master]booth_enabled¶
Indicates whether a Booth output is configured in the Sound Hardware Preferences.
- Range
binary
- Feedback
Booth gain knob shown or hidden
Nou în versiunea 2.1.0.
- [Master]booth_gain¶
Adjusts the gain of the Booth output.
This is a ControlPotMeter control.
- Range
0.0…1.0…5.0
- Feedback
Booth gain knob
Nou în versiunea 2.1.0.
- [Master]crossfader¶
Adjusts the crossfader between players/decks (-1.0 is all the way left).
This is a ControlPotMeter control.
- Range
-1.0..1.0
- Feedback
Crossfader slider
- [Master]crossfader_down¶
Moves the crossfader left by 1/10th.
- Range
binary
- Feedback
Crossfader slider
- [Master]crossfader_down_small¶
Moves the crossfader left by 1/100th.
- Range
binary
- Feedback
Crossfader slider
Nou în versiunea 1.10.0.
- [Master]crossfader_up¶
Moves the crossfader right by 1/10th.
- Range
binary
- Feedback
Crossfader slider
- [Master]crossfader_up_small¶
Moves the crossfader right by 1/100th.
- Range
binary
- Feedback
Crossfader slider
Nou în versiunea 1.10.0.
- [Master]duckStrength¶
Microphone ducking strength
This is a ControlPotMeter control.
- Range
0.0..1.0
- Feedback
Strength knob
Nou în versiunea 2.0.0.
- [Master]enabled¶
Indicator that the master mix is processed.
- Range
binary
- Feedback
None
Nou în versiunea 2.0.0.
- [Master]gain¶
Adjusts the gain for the master output as well as recording and broadcasting signal.
This is a ControlPotMeter control.
- Range
0.0..1.0..5.0
- Feedback
Master volume knob
Nou în versiunea 2.0.0.
- [Master]headEnabled¶
Indicator that the headphone mix is processed.
- Range
binary
- Feedback
None
Nou în versiunea 2.0.0.
- [Master]headGain¶
Adjusts the headphone output gain.
This is a ControlPotMeter control.
- Range
0.0..1.0..5.0
- Feedback
Headphone volume knob
Nou în versiunea 2.0.0.
- [Master]headMix¶
Adjusts the cue/main mix in the headphone output.
This is a ControlPotMeter control.
- Range
default
- Feedback
Pre/Main knob
- [Master]headSplit¶
Splits headphone stereo cueing into right (master mono) and left (PFL mono).
- Range
binary
- Feedback
Split Cue button
Nou în versiunea 2.0.0.
- [Master]latency¶
Latency setting (sound buffer size) in milliseconds (default 64).
- Range
>=0 (absolute value)
- Feedback
Latency slider in the prefs
- [Master]maximize_library¶
Toggle maximized view of library.
- Range
binary
- Feedback
Toggle maximized view of library
Nou în versiunea 2.0.0.
- [Master]num_decks¶
The number of decks currently enabled.
- Range
integer
- Feedback
None
Nou în versiunea 1.9.0.
- [Master]num_effectsavailable¶
The number of available effects that can be selected in an effect slot.
- Range
integer, read-only
- Feedback
None
Nou în versiunea 2.1.0.
- [Master]num_samplers¶
The number of samplers currently enabled.
- Range
integer
- Feedback
None
Nou în versiunea 1.9.0.
- [Master]num_preview_decks¶
The number of preview decks currently enabled.
- Range
integer
- Feedback
None
Nou în versiunea 1.11.0.
- [Master]PeakIndicator¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) (composite).
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (mono)
- [Master]PeakIndicatorL¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel.
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (left)
- [Master]PeakIndicatorR¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel.
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (right)
- [Master]samplerate¶
The current output sample rate (default: 44100 Hz).
- Range
absolute value (in Hz)
- Feedback
None
- [Master]talkoverDucking¶
Toggle microphone ducking mode (OFF, AUTO, MANUAL)
- Range
FIXME
- Feedback
Ducking mode button
Nou în versiunea 2.0.0.
- [Master]VuMeter¶
Outputs the current instantaneous master volume (composite).
This is a ControlPotMeter control.
- Range
default
- Feedback
Master meter (mono)
- [Master]VuMeterL¶
Outputs the current instantaneous master volume for the left channel.
This is a ControlPotMeter control.
- Range
default
- Feedback
Master meter L
- [Master]VuMeterR¶
Outputs the current instantaneous master volume for the right channel.
This is a ControlPotMeter control.
- Range
default
- Feedback
Master meter R
- [Master]headVolume¶
Adjust headphone volume.
- Range
0.0..1.0..5.0
- Feedback
Headphone Gain knob
Învechit începând cu versiunea 2.0.0: Use
[Master],headGain
instead.
- [Master]volume¶
Adjust master volume.
- Range
0.0..1.0..5.0
- Feedback
Master Gain knob
Învechit începând cu versiunea 2.0.0: Use
[Master],gain
instead.
Decks, Preview Decks and Samplers¶
Each deck in Mixxx corresponds to a [ChannelN]
group.
Whenever you see [ChannelN]
, think „Deck N”.
N can range from 1 to the number of active decks in Mixxx.
Preview decks and Sample decks („samplers”) in Mixxx are identical to regular decks, they simply have a different purpose (previewing tracks or playing samples, respectively).
Any control listed above for [ChannelN]
will work for a samplers and preview decks, just replace [ChannelN]
with [PreviewDeckN]
or [SamplerN]
.
Vezi și
There are some additional global controls for samplers.
- [ChannelN]back¶
- [PreviewDeckN]back¶
- [SamplerN]back¶
Fast rewind (REW)
- Range
binary
- Feedback
<< button
- [ChannelN]beat_active¶
- [PreviewDeckN]beat_active¶
- [SamplerN]beat_active¶
Indicates whether the player is currently positioned within 50 milliseconds of a beat or not. This can be used to make controller LEDs blink on every beat.
- Range
binary
- Feedback
None
Nou în versiunea 1.10.0.
- [ChannelN]beat_closest¶
- [PreviewDeckN]beat_closest¶
- [SamplerN]beat_closest¶
Its value is set to the sample position of the closest beat of the active beat and is used for updating the beat LEDs. :range: -1, 0.0, real-valued :feedback: None
- [ChannelN]beat_distance¶
- [PreviewDeckN]beat_distance¶
- [SamplerN]beat_distance¶
Outputs the relative position of the play marker in the section between the the previous and next beat marker. :range: 0.0 - 1.0, real-valued :feedback: None
- [ChannelN]beatjump¶
- [PreviewDeckN]beatjump¶
- [SamplerN]beatjump¶
Jump forward by
beatjump_size
(positive) or backward bybeatjump_size
(negative). If a loop is active, the loop is moved bybeatjump_size
.- Range
real number, -1, 0, 1
- Feedback
Player jumps forward or backward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]beatjump_size¶
- [PreviewDeckN]beatjump_size¶
- [SamplerN]beatjump_size¶
Set the number of beats to jump with
beatjump_forward
/beatjump_backward
.- Range
positive real number
- Feedback
Beatjump size spinbox
Nou în versiunea 2.1.0.
- [ChannelN]beatjump_forward¶
- [PreviewDeckN]beatjump_forward¶
- [SamplerN]beatjump_forward¶
Jump forward by
beatjump_size
. If a loop is active, the loop is moved forward by X beats.- Range
binary
- Feedback
Player jumps forward by
beatjump_size
.
Nou în versiunea 2.1.0.
- [ChannelN]beatjump_backward¶
- [PreviewDeckN]beatjump_backward¶
- [SamplerN]beatjump_backward¶
Jump backward by
beatjump_size
. If a loop is active, the loop is moved backward by X beats.- Range
binary
- Feedback
Player jumps backward by
beatjump_size
.
Nou în versiunea 2.1.0.
- [ChannelN]beatjump_X_forward¶
- [PreviewDeckN]beatjump_X_forward¶
- [SamplerN]beatjump_X_forward¶
Jump forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64. If a loop is active, the loop is moved forward by X betas.
- Range
binary
- Feedback
Player jumps forward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]beatjump_X_backward¶
- [PreviewDeckN]beatjump_X_backward¶
- [SamplerN]beatjump_X_backward¶
Jump backward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64. If a loop is active, the loop is moved backward by X beats.
- Range
binary
- Feedback
Player jumps backward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]beatloop_activate¶
- [PreviewDeckN]beatloop_activate¶
- [SamplerN]beatloop_activate¶
Set a loop that is
beatloop_size
beats long and enables the loop- Range
binary
- Feedback
A loop is shown over
beatloop_size
beats
Nou în versiunea 2.1.0.
- [ChannelN]beatloop_X_activate¶
- [PreviewDeckN]beatloop_X_activate¶
- [SamplerN]beatloop_X_activate¶
Activates a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
binary
- Feedback
A loop is shown over X beats.
Nou în versiunea 1.10.0.
- [ChannelN]beatloop_size¶
- [PreviewDeckN]beatloop_size¶
- [SamplerN]beatloop_size¶
Set the length of the loop in beats that will get set with
beatloop_activate
andbeatlooproll_activate
. Changing this will resize an existing loop if the length of the loop matchesbeatloop_size
.- Range
positive real number
- Feedback
Beatloop size spinbox and possibly loop section on waveform
Nou în versiunea 2.1.0.
- [ChannelN]beatloop_X_toggle¶
- [PreviewDeckN]beatloop_X_toggle¶
- [SamplerN]beatloop_X_toggle¶
Toggles a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
binary
- Feedback
A loop is shown over X beats.
Nou în versiunea 1.10.0.
- [ChannelN]beatloop_X_enabled¶
- [PreviewDeckN]beatloop_X_enabled¶
- [SamplerN]beatloop_X_enabled¶
1 if beatloop X is enabled, 0 if not.
- Range
binary
- Feedback
Beatloop X button in skin is lit.
Nou în versiunea 1.10.0.
- [ChannelN]beatlooproll_activate¶
- [PreviewDeckN]beatlooproll_activate¶
- [SamplerN]beatlooproll_activate¶
Activates a rolling loop over
beatloop_size
beats. Once disabled, playback will resume where the track would have been if it had not entered the loop.- Range
binary
- Feedback
A loop overlay is shown over
beatloop_size
beats on waveform.
Nou în versiunea 2.1.0.
- [ChannelN]beatlooproll_X_activate¶
- [PreviewDeckN]beatlooproll_X_activate¶
- [SamplerN]beatlooproll_X_activate¶
Activates a rolling loop over X beats. Once disabled, playback will resume where the track would have been if it had not entered the loop. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
binary
- Feedback
Beatloop X button in skin is lit. A loop overlay is shown over X beats on waveform.
Nou în versiunea 1.11.0.
- [ChannelN]beats_adjust_faster¶
- [PreviewDeckN]beats_adjust_faster¶
- [SamplerN]beats_adjust_faster¶
Adjust the average BPM up by +0.01
- Range
binary
- Feedback
The beatgrid lines move closer to each other.
Nou în versiunea 2.0.0.
- [ChannelN]beats_adjust_slower¶
- [PreviewDeckN]beats_adjust_slower¶
- [SamplerN]beats_adjust_slower¶
Adjust the average BPM down by -0.01.
- Range
binary
- Feedback
The beatgrid lines move further apart from each other.
Nou în versiunea 2.0.0.
- [ChannelN]beats_translate_curpos¶
- [PreviewDeckN]beats_translate_curpos¶
- [SamplerN]beats_translate_curpos¶
Adjust beatgrid so closest beat is aligned with the current playposition.
- Range
binary
- Feedback
The beatgrid moves to align with current playposition.
Nou în versiunea 1.10.0.
- [ChannelN]beats_translate_match_alignment¶
- [PreviewDeckN]beats_translate_match_alignment¶
- [SamplerN]beats_translate_match_alignment¶
Adjust beatgrid to match another playing deck.
- Range
binary
- Feedback
Instead of syncing the beatgrid to the current playposition, sync the beatgrid so the nearest beat lines up with the other track’s nearest beat.
Nou în versiunea 2.0.0.
- [ChannelN]beats_translate_earlier¶
- [PreviewDeckN]beats_translate_earlier¶
- [SamplerN]beats_translate_earlier¶
Move beatgrid to an earlier position.
- Range
binary
- Feedback
The beatgrid moves left by a small amount.
Nou în versiunea 2.0.0.
- [ChannelN]beats_translate_later¶
- [PreviewDeckN]beats_translate_later¶
- [SamplerN]beats_translate_later¶
Move beatgrid to a later position.
- Range
binary
- Feedback
The beatgrid moves right by a small amount.
Nou în versiunea 2.0.0.
- [ChannelN]beatsync¶
- [PreviewDeckN]beatsync¶
- [SamplerN]beatsync¶
Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both).
- range
binary
- feedback
The Sync button flashes and the tempo slider snaps to the appropriate value.
Schimbat în versiunea 1.10.0.
- [ChannelN]beatsync_phase¶
- [PreviewDeckN]beatsync_phase¶
- [SamplerN]beatsync_phase¶
Syncs the phase to that of the other track (if BPM is detected on both).
- Range
binary
- Feedback
The Sync button flashes and the tempo slider snap to the appropriate value.
Nou în versiunea 1.10.0.
- [ChannelN]beatsync_tempo¶
- [PreviewDeckN]beatsync_tempo¶
- [SamplerN]beatsync_tempo¶
Syncs the tempo to that of the other track (if BPM is detected on both).
- Range
binary
- Feedback
The Sync button flashes and the tempo slider snaps to the appropriate value.
Nou în versiunea 1.10.0.
- [ChannelN]bpm¶
- [PreviewDeckN]bpm¶
- [SamplerN]bpm¶
Reflects the perceived (rate-adjusted) BPM of the loaded file.
This is a ControlPotMeter control.
- Range
real-valued
- Feedback
BPM value display
Schimbat în versiunea 1.10.0.
- [ChannelN]bpm_tap¶
- [PreviewDeckN]bpm_tap¶
- [SamplerN]bpm_tap¶
When tapped repeatedly, adjusts the BPM of the track on the deck (not the tempo slider!) to match the taps.
Notă
If you want to change the rate of the deck use script.bpm.tapButton(deck) in your controller mapping instead.
- Range
binary
- Feedback
BPM value display (playback speed doesn’t change)
Nou în versiunea 1.9.2.
- [ChannelN]CloneFromDeck¶
- [PreviewDeckN]CloneFromDeck¶
- [SamplerN]CloneFromDeck¶
Clone the given deck number, copying the play state, position, rate, and key. If 0 or a negative number is given, Mixxx will attempt to select the first playing deck as the source for the clone.
- Range
integer between 1 and
[Master],num_decks
(inclusive)- Feedback
The channel will start playing at the rate and position of the source deck.
Nou în versiunea 2.3.0.
- [ChannelN]CloneFromSampler¶
- [PreviewDeckN]CloneFromSampler¶
- [SamplerN]CloneFromSampler¶
Clone the given sampler number, copying the play state, position, rate, and key.
- Range
integer between 1 and
[Master],num_samplers
(inclusive)- Feedback
The channel will start playing at the rate and position of the source deck.
Nou în versiunea 2.3.0.
- [ChannelN]cue_cdj¶
- [PreviewDeckN]cue_cdj¶
- [SamplerN]cue_cdj¶
Represents a Cue button that is always in CDJ mode.
- Range
binary
- Feedback
None
Nou în versiunea 1.10.0.
- [ChannelN]cue_clear¶
- [PreviewDeckN]cue_clear¶
- [SamplerN]cue_clear¶
Deletes the already set cue point and sets
[ChannelN],cue_point
to -1.- Range
binary
- Feedback
None
- [ChannelN]cue_goto¶
- [PreviewDeckN]cue_goto¶
- [SamplerN]cue_goto¶
If the cue point is set, recalls the cue point.
- Range
binary
- Feedback
Player may change position
- [ChannelN]cue_default¶
- [PreviewDeckN]cue_default¶
- [SamplerN]cue_default¶
In CDJ mode, when playing, returns to the cue point and pauses. If stopped, sets a cue point at the current location. If stopped and at a cue point, plays from that point until released (set to 0.)
- Range
binary
- Feedback
Cue button
- [ChannelN]cue_gotoandplay¶
- [PreviewDeckN]cue_gotoandplay¶
- [SamplerN]cue_gotoandplay¶
If the cue point is set, seeks the player to it and starts playback.
- Range
binary
- Feedback
Player may change position and start playing.
Nou în versiunea 1.11.0.
- [ChannelN]cue_gotoandstop¶
- [PreviewDeckN]cue_gotoandstop¶
- [SamplerN]cue_gotoandstop¶
If the cue point is set, seeks the player to it and stops.
- Range
binary
- Feedback
Player may change position.
Nou în versiunea 1.11.0.
- [ChannelN]cue_indicator¶
- [PreviewDeckN]cue_indicator¶
- [SamplerN]cue_indicator¶
Indicates the blinking pattern of the CUE button (i.e. 1.0 if the button is illuminated, 0.0 otherwise), depending on the chosen
cue mode
.- Range
binary
- Feedback
Cue button
Nou în versiunea 2.0.0.
- [ChannelN]cue_mode¶
- [PreviewDeckN]cue_mode¶
- [SamplerN]cue_mode¶
Represents the currently chosen cue mode.
- Range
Value
compatible hardware
0.0
Mixxx mode (default)
1.0
Pioneer mode
2.0
Denon mode
3.0
Numark mode
4.0
Mixxx mode (no blinking)
5.0
CUP (Cue + Play) mode
- Feedback
None
- [ChannelN]cue_play¶
- [PreviewDeckN]cue_play¶
- [SamplerN]cue_play¶
Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location.
- Range
binary
- Feedback
None
Nou în versiunea 2.1.0.
- [ChannelN]cue_point¶
- [PreviewDeckN]cue_point¶
- [SamplerN]cue_point¶
The current position of the cue point in samples.
- Range
absolute value
- Feedback
Cue point marker
- [ChannelN]cue_preview¶
- [PreviewDeckN]cue_preview¶
- [SamplerN]cue_preview¶
Plays from the current cue point.
- Range
binary
- Feedback
Cue button lights and waveform moves
- [ChannelN]cue_set¶
- [PreviewDeckN]cue_set¶
- [SamplerN]cue_set¶
Sets a cue point at the current location.
- Range
binary
- Feedback
Cue mark appears on the waveform
- [ChannelN]cue_simple¶
- [PreviewDeckN]cue_simple¶
- [SamplerN]cue_simple¶
If the player is not playing, set the cue point at the current location otherwise seek to the cue point.
- Range
binary
- Feedback
Cue button
- [ChannelN]duration¶
- [PreviewDeckN]duration¶
- [SamplerN]duration¶
Outputs the length of the current song in seconds
- Range
absolute value
- Feedback
None
- [ChannelN]eject¶
- [PreviewDeckN]eject¶
- [SamplerN]eject¶
Eject currently loaded track
- Range
binary
- Feedback
Eject button is lit. Be sure to set back to 0 with scripts so the button does not stay lit.
Nou în versiunea 1.9.0.
- [ChannelN]end¶
- [PreviewDeckN]end¶
- [SamplerN]end¶
Jump to end of track
- Range
binary
- Feedback
Track jumps to end
- [ChannelN]end_of_track¶
- [PreviewDeckN]end_of_track¶
- [SamplerN]end_of_track¶
Switches to 1 if the play position is within the end range defined in
.- Range
binary, read-only
- Feedback
Waveform and Overview widgets show a flashing border
- [ChannelN]file_bpm¶
- [PreviewDeckN]file_bpm¶
- [SamplerN]file_bpm¶
The detected BPM of the loaded track.
- Range
positive value, read-only
- Feedback
None
- [ChannelN]file_key¶
- [PreviewDeckN]file_key¶
- [SamplerN]file_key¶
The detected key of the loaded track.
- Range
?, read-only
- Feedback
None
Nou în versiunea 2.0.0.
- [ChannelN]hotcue_X_activate¶
- [PreviewDeckN]hotcue_X_activate¶
- [SamplerN]hotcue_X_activate¶
If hotcue X is not set, this sets a hotcue at the current play position and saves it to hotcue slot X.
If hotcue X is set, the player seeks to hotcue X’s position. Setting the control to 1 when the track is currently not playing (i.e.
play
is set to 0) will start hotcue previewing. After resetting the control to 0, playback will usually be stopped and the player will seek to the hotcue position. Ifplay
is set to 1 while previewing is active, the playback will continue and no seek occurs.- Range
binary
- Feedback
Player may change position. Hotcue X marker may change on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_clear¶
- [PreviewDeckN]hotcue_X_clear¶
- [SamplerN]hotcue_X_clear¶
If hotcue X is set, clears its hotcue status.
- Range
binary
- Feedback
Hotcue X marker changes on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_color¶
- [PreviewDeckN]hotcue_X_color¶
- [SamplerN]hotcue_X_color¶
Color of hotcue X or -1 if the hotcue is not set.
- Range
3-Byte RGB color code (or -1)
- Feedback
Color of Hotcue X button and waveform marker changes.
Nou în versiunea 2.3.0.
- [ChannelN]hotcue_X_enabled¶
- [PreviewDeckN]hotcue_X_enabled¶
- [SamplerN]hotcue_X_enabled¶
Indicates if hotcue slot X is set. The value is 1 if the hotcue is set (position is not -1), 0 otherwise.
- Range
binary, read-only
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_goto¶
- [PreviewDeckN]hotcue_X_goto¶
- [SamplerN]hotcue_X_goto¶
If hotcue X is set, seeks the player to hotcue X’s position.
- Range
binary
- Feedback
Player may change position.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_gotoandplay¶
- [PreviewDeckN]hotcue_X_gotoandplay¶
- [SamplerN]hotcue_X_gotoandplay¶
If hotcue X is set, seeks the player to hotcue X’s position and starts playback.
- Range
binary
- Feedback
Player may change position.
Nou în versiunea 1.11.0.
- [ChannelN]hotcue_X_gotoandstop¶
- [PreviewDeckN]hotcue_X_gotoandstop¶
- [SamplerN]hotcue_X_gotoandstop¶
If hotcue X is set, seeks the player to hotcue X’s position and stops.
- Range
binary
- Feedback
Player may change position.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_position¶
- [PreviewDeckN]hotcue_X_position¶
- [SamplerN]hotcue_X_position¶
The position of hotcue X in samples, -1 if not set.
- Range
positive integer
- Feedback
Hotcue X marker changes on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_X_set¶
- [PreviewDeckN]hotcue_X_set¶
- [SamplerN]hotcue_X_set¶
Set hotcue X to the current play position. If hotcue X was previously set, clears its hotcue status.
- Range
binary
- Feedback
Hotcue X marker changes on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]hotcue_focus¶
- [PreviewDeckN]hotcue_focus¶
- [SamplerN]hotcue_focus¶
Contains the number of the most recently used hotcue (or -1 if no hotcue was used).
- Range
positive integer (or -1)
- Feedback
None
Nou în versiunea 2.3.0.
- [ChannelN]hotcue_focus_color_prev¶
- [PreviewDeckN]hotcue_focus_color_prev¶
- [SamplerN]hotcue_focus_color_prev¶
If there is a focused hotcue, sets its color to the previous color in the palette.
- Range
binary
- Feedback
Color of focused hotcue button and waveform marker changes.
Nou în versiunea 2.3.0.
- [ChannelN]hotcue_focus_color_next¶
- [PreviewDeckN]hotcue_focus_color_next¶
- [SamplerN]hotcue_focus_color_next¶
If there is a focused hotcue, sets its color to the next color in the palette.
- Range
binary
- Feedback
Color of focused hotcue button and waveform marker changes.
Nou în versiunea 2.3.0.
- [ChannelN]intro_end_activate¶
- [PreviewDeckN]intro_end_activate¶
- [SamplerN]intro_end_activate¶
If the intro end cue is set, seeks the player to the intro end position. If the intro end is not set, sets the intro end to the current play position.
- Range
binary
- Feedback
Player may change position. Intro end marker may change on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_end_clear¶
- [PreviewDeckN]intro_end_clear¶
- [SamplerN]intro_end_clear¶
If the intro end cue is set, clears its status.
- Range
binary
- Feedback
Intro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_end_enabled¶
- [PreviewDeckN]intro_end_enabled¶
- [SamplerN]intro_end_enabled¶
1 if intro end cue is set, (position is not -1), 0 otherwise.
- Range
binary, read-only
- Feedback
Intro end button lights up.
Nou în versiunea 2.3.0.
- [ChannelN]intro_end_position¶
- [PreviewDeckN]intro_end_position¶
- [SamplerN]intro_end_position¶
The position of the intro end in samples, -1 if not set.
- Range
positive integer
- Feedback
Intro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_end_set¶
- [PreviewDeckN]intro_end_set¶
- [SamplerN]intro_end_set¶
Set intro end to the current play position. If intro end was previously set, it is moved to the new position.
- Range
binary
- Feedback
Intro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_start_activate¶
- [PreviewDeckN]intro_start_activate¶
- [SamplerN]intro_start_activate¶
If the intro start cue is set, seeks the player to the intro start position. If the intro start is not set, sets the intro start to the current play position.
- Range
binary
- Feedback
Player may change position. Intro start marker may change on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_start_clear¶
- [PreviewDeckN]intro_start_clear¶
- [SamplerN]intro_start_clear¶
If the intro start cue is set, clears its status.
- Range
binary
- Feedback
Intro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_start_enabled¶
- [PreviewDeckN]intro_start_enabled¶
- [SamplerN]intro_start_enabled¶
1 if intro start cue is set, (position is not -1), 0 otherwise.
- Range
binary, read-only
- Feedback
Intro start button lights up.
Nou în versiunea 2.3.0.
- [ChannelN]intro_start_position¶
- [PreviewDeckN]intro_start_position¶
- [SamplerN]intro_start_position¶
The position of the intro start in samples, -1 if not set.
- Range
positive integer
- Feedback
Intro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]intro_start_set¶
- [PreviewDeckN]intro_start_set¶
- [SamplerN]intro_start_set¶
Set intro start to the current play position. If intro start was previously set, it is moved to the new position.
- Range
binary
- Feedback
Intro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]key¶
- [PreviewDeckN]key¶
- [SamplerN]key¶
Current key of the track
- Range
Value
OpenKey
Lancelot
Traditional
1
1d
8b
C
2
8d
3b
D♭
3
3d
10b
D
4
10d
5b
E♭
5
5d
12b
E
6
12d
7b
F
7
7d
2b
F♯/G♭
8
2d
9b
G
9
9d
4b
A♭
10
4d
11b
A
11
11d
6b
B♭
12
6d
1b
B
13
10m
5a
Cm
14
5m
12a
C♯m
15
12m
7a
Dm
16
7m
2a
D♯m/E♭m
17
2m
9a
Em
18
9m
4a
Fm
19
4m
11a
F♯m
20
11m
6a
Gm
21
6m
1a
G♯m
22
1m
8a
Am
23
8m
3a
B♭m
24
3m
10a
Bm
Nou în versiunea 2.0.0.
- [ChannelN]keylock¶
- [PreviewDeckN]keylock¶
- [SamplerN]keylock¶
Enable key-lock for the specified deck (rate changes only affect tempo, not key)
- Range
binary
- Feedback
key-lock button activates
Nou în versiunea 1.9.0.
- [ChannelN]LoadSelectedTrack¶
- [PreviewDeckN]LoadSelectedTrack¶
- [SamplerN]LoadSelectedTrack¶
Loads the currently highlighted track into the deck
- Range
binary
- Feedback
Track name & waveform change
- [ChannelN]LoadSelectedTrackAndPlay¶
- [PreviewDeckN]LoadSelectedTrackAndPlay¶
- [SamplerN]LoadSelectedTrackAndPlay¶
Loads the currently highlighted track into the deck and starts playing
- Range
binary
- Feedback
Track name & waveform change & Play/pause button
Nou în versiunea 1.11.0.
- [ChannelN]local_bpm¶
- [PreviewDeckN]local_bpm¶
- [SamplerN]local_bpm¶
Reflects the average bpm around the current play position of the loaded file.
- Range
positive value
- Feedback
None
- [ChannelN]loop_double¶
- [PreviewDeckN]loop_double¶
- [SamplerN]loop_double¶
Doubles
beatloop_size
. Ifbeatloop_size
equals the size of the loop, the loop is resized.- Range
binary
- Feedback
Beatloop size spinbox changes
Nou în versiunea 1.10.0.
Schimbat în versiunea 2.1.0.
- [ChannelN]loop_enabled¶
- [PreviewDeckN]loop_enabled¶
- [SamplerN]loop_enabled¶
Indicates whether or not a loop is enabled.
- Range
binary, read-only
- Feedback
Loop in waveform is active.
Nou în versiunea 1.8.0.
- [ChannelN]loop_end_position¶
- [PreviewDeckN]loop_end_position¶
- [SamplerN]loop_end_position¶
The player loop-out position in samples, -1 if not set.
- Range
positive integer
- Feedback
Loop-out marker shows on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]loop_halve¶
- [PreviewDeckN]loop_halve¶
- [SamplerN]loop_halve¶
Halves
beatloop_size
. Ifbeatloop_size
equals the size of the loop, the loop is resized.- Range
binary
- Feedback
Beatloop size spinbox changes
Nou în versiunea 1.10.0.
Schimbat în versiunea 2.1.0.
- [ChannelN]loop_in¶
- [PreviewDeckN]loop_in¶
- [SamplerN]loop_in¶
If loop is disabled, sets the player loop in position to the current play position. If loop is enabled, press and hold to move loop in position to the current play position. If quantize is enabled,
beatloop_size
will be updated to reflect the new loop size.- Range
binary
- Feedback
Loop-in marker changes on waveform.
Nou în versiunea 1.8.0.
Schimbat în versiunea 2.1.0.
- [ChannelN]loop_in_goto¶
- [PreviewDeckN]loop_in_goto¶
- [SamplerN]loop_in_goto¶
Seek to the loop in point.
- Range
binary
- Feedback
Waveform position jumps
Nou în versiunea 2.1.0.
- [ChannelN]loop_out¶
- [PreviewDeckN]loop_out¶
- [SamplerN]loop_out¶
If loop is disabled, sets the player loop out position to the current play position. If loop is enabled, press and hold to move loop out position to the current play position. If quantize is enabled,
beatloop_size
will be updated to reflect the new loop size.- Range
binary
- Feedback
Loop-out marker changes on waveform.
Nou în versiunea 1.8.0.
Schimbat în versiunea 2.1.0.
- [ChannelN]loop_out_goto¶
- [PreviewDeckN]loop_out_goto¶
- [SamplerN]loop_out_goto¶
Seek to the loop out point.
- Range
binary
- Feedback
Waveform position jumps
Nou în versiunea 2.1.0.
- [ChannelN]loop_move¶
- [PreviewDeckN]loop_move¶
- [SamplerN]loop_move¶
Move loop forward by X beats (positive) or backward by X beats (negative).
- Range
real number
- Feedback
Loop moves forward or backward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]loop_move_X_forward¶
- [PreviewDeckN]loop_move_X_forward¶
- [SamplerN]loop_move_X_forward¶
Moves the loop in and out points forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
binary
- Feedback
Loop moves forward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]loop_move_X_backward¶
- [PreviewDeckN]loop_move_X_backward¶
- [SamplerN]loop_move_X_backward¶
Loop moves by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
binary
- Feedback
Loop moves backward by X beats.
Nou în versiunea 2.0.0.
- [ChannelN]loop_scale¶
- [PreviewDeckN]loop_scale¶
- [SamplerN]loop_scale¶
Scale the loop length by the value scale is set to by moving the end marker.
beatloop_size
is not updated to reflect the change.- Range
0.0 - infinity
- Feedback
Loop length is scaled by given amount on waveform.
Nou în versiunea 1.10.0.
- [ChannelN]loop_start_position¶
- [PreviewDeckN]loop_start_position¶
- [SamplerN]loop_start_position¶
The player loop-in position in samples, -1 if not set.
- Range
positive integer
- Feedback
Loop-in marker changes on waveform.
Nou în versiunea 1.8.0.
- [ChannelN]orientation¶
- [PreviewDeckN]orientation¶
- [SamplerN]orientation¶
Set channel orientation for the crossfader.
- Range
Value
Meaning
0
Left side of crossfader
1
Center (not affected by crossfader)
2
Right side of crossfader
- Feedback
None
Nou în versiunea 1.9.0.
- [ChannelN]orientation_center¶
- [PreviewDeckN]orientation_center¶
- [SamplerN]orientation_center¶
- [AuxiliaryN]orientation_center¶
Assign channel to the center of the crossfader.
- [ChannelN]orientation_left¶
- [PreviewDeckN]orientation_left¶
- [SamplerN]orientation_left¶
- [AuxiliaryN]orientation_left¶
Assign channel to the left side of the crossfader.
- [ChannelN]orientation_right¶
- [PreviewDeckN]orientation_right¶
- [SamplerN]orientation_right¶
- [AuxiliaryN]orientation_right¶
Assign channel to the right side of the crossfader.
- [ChannelN]outro_end_activate¶
- [PreviewDeckN]outro_end_activate¶
- [SamplerN]outro_end_activate¶
If the outro end cue is set, seeks the player to the outro end position. If the outro end is not set, sets the outro end to the current play position.
- Range
binary
- Feedback
Player may change position. Outro end marker may change on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_end_clear¶
- [PreviewDeckN]outro_end_clear¶
- [SamplerN]outro_end_clear¶
If the outro end cue is set, clears its status.
- Range
binary
- Feedback
Outro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_end_enabled¶
- [PreviewDeckN]outro_end_enabled¶
- [SamplerN]outro_end_enabled¶
1 if outro end cue is set, (position is not -1), 0 otherwise.
- Range
binary, read-only
- Feedback
Outro end button lights up.
Nou în versiunea 2.3.0.
- [ChannelN]outro_end_position¶
- [PreviewDeckN]outro_end_position¶
- [SamplerN]outro_end_position¶
The position of the outro end in samples, -1 if not set.
- Range
positive integer
- Feedback
Outro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_end_set¶
- [PreviewDeckN]outro_end_set¶
- [SamplerN]outro_end_set¶
Set outro end to the current play position. If outro end was previously set, it is moved to the new position.
- Range
binary
- Feedback
Outro end marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_start_activate¶
- [PreviewDeckN]outro_start_activate¶
- [SamplerN]outro_start_activate¶
If the outro start cue is set, seeks the player to the outro start position. If the outro start is not set, sets the outro start to the current play position.
- Range
binary
- Feedback
Player may change position. Outro start marker may change on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_start_clear¶
- [PreviewDeckN]outro_start_clear¶
- [SamplerN]outro_start_clear¶
If the outro start cue is set, clears its status.
- Range
binary
- Feedback
Outro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_start_enabled¶
- [PreviewDeckN]outro_start_enabled¶
- [SamplerN]outro_start_enabled¶
1 if outro start cue is set, (position is not -1), 0 otherwise.
- Range
binary, read-only
- Feedback
Outro start button lights up.
Nou în versiunea 2.3.0.
- [ChannelN]outro_start_position¶
- [PreviewDeckN]outro_start_position¶
- [SamplerN]outro_start_position¶
The position of the outro start in samples, -1 if not set.
- Range
positive integer
- Feedback
Outro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]outro_start_set¶
- [PreviewDeckN]outro_start_set¶
- [SamplerN]outro_start_set¶
Set outro start to the current play position. If outro start was previously set, it is moved to the new position.
- Range
binary
- Feedback
Outro start marker changes on waveform.
Nou în versiunea 2.3.0.
- [ChannelN]passthrough¶
- [PreviewDeckN]passthrough¶
- [SamplerN]passthrough¶
Connects the vinyl control input for vinyl control on that deck to the channel output. Allows to mix external media into DJ sets.
- Range
binary
- Feedback
Passthrough label in the waveform overview and passthrough button
Nou în versiunea 2.0.0.
- [ChannelN]PeakIndicator¶
- [PreviewDeckN]PeakIndicator¶
- [SamplerN]PeakIndicator¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted)
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light
- [ChannelN]PeakIndicatorL¶
- [PreviewDeckN]PeakIndicatorL¶
- [SamplerN]PeakIndicatorL¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (left)
Nou în versiunea 2.0.0.
- [ChannelN]PeakIndicatorR¶
- [PreviewDeckN]PeakIndicatorR¶
- [SamplerN]PeakIndicatorR¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (right)
Nou în versiunea 2.0.0.
- [ChannelN]pfl¶
- [PreviewDeckN]pfl¶
- [SamplerN]pfl¶
Toggles headphone cueing (PFL).
- Range
binary
- Feedback
Headphone button
- [ChannelN]pitch¶
- [PreviewDeckN]pitch¶
- [SamplerN]pitch¶
The total adjustment to the track’s pitch, including changes from the rate slider if keylock is off as well as
pitch_adjust
.Notă
Do not map this to knobs or sliders on controllers; map
pitch_adjust
instead.This is a ControlPotMeter control.
- Range
-6.0..6.0 semitones
- Feedback
Key display
Nou în versiunea 2.0.0.
- [ChannelN]pitch_up¶
- [PreviewDeckN]pitch_up¶
- [SamplerN]pitch_up¶
Changes the track pitch up one half step, independent of the tempo.
- Range
binary
- Feedback
Key display
Nou în versiunea 2.0.0.
- [ChannelN]pitch_down¶
- [PreviewDeckN]pitch_down¶
- [SamplerN]pitch_down¶
Changes the track pitch down one half step, independent of the tempo.
- Range
binary
- Feedback
Key display
Nou în versiunea 2.0.0.
- [ChannelN]pitch_adjust¶
- [PreviewDeckN]pitch_adjust¶
- [SamplerN]pitch_adjust¶
Adjusts the pitch in addition to the tempo slider pitch and keylock. It is reset after loading a new track.
This is a ControlPotMeter control.
- Range
-3.0..3.0 semitones
- Feedback
Key display
Nou în versiunea 2.0.0.
- [ChannelN]play¶
- [PreviewDeckN]play¶
- [SamplerN]play¶
Toggles playing or pausing the track.
The value is set to 1 when the track is playing or when previewing from cue points and when the play command is adopted and track will be played after loading.
- Range
binary
- Feedback
Play/pause button
- [ChannelN]play_indicator¶
- [PreviewDeckN]play_indicator¶
- [SamplerN]play_indicator¶
Provides information to be bound with the a Play/Pause button e.g blinking when play is possible
- Range
binary, read-only
- Feedback
Play/pause button
Nou în versiunea 2.0.0.
- [ChannelN]play_latched¶
- [PreviewDeckN]play_latched¶
- [SamplerN]play_latched¶
This is set to 1 when the track is playing, but not when previewing (see
play
).- Range
binary, read-only
- Feedback
Play/pause button
Nou în versiunea 2.3.0.
- [ChannelN]play_stutter¶
- [PreviewDeckN]play_stutter¶
- [SamplerN]play_stutter¶
A play button without pause. Pushing while playing, starts play at cue point again (Stutter).
- Range
binary
- Feedback
Play/Stutter button
Nou în versiunea 2.0.0.
- [ChannelN]playposition¶
- [PreviewDeckN]playposition¶
- [SamplerN]playposition¶
Sets the absolute position in the track.
This is a ControlPotMeter control.
- Range
-0.14 to 1.14 (0 = beginning -> Midi 14, 1 = end -> Midi 114)
- Feedback
Waveform
- [ChannelN]pregain¶
- [PreviewDeckN]pregain¶
- [SamplerN]pregain¶
Adjusts the pre-fader gain of the track (to avoid clipping)
This is a ControlPotMeter control.
- Range
0.0..1.0..4.0
- Feedback
GAIN knob
- [ChannelN]quantize¶
- [PreviewDeckN]quantize¶
- [SamplerN]quantize¶
Aligns Hot-cues and Loop In & Out to the next beat from the current position.
- Range
binary
- Feedback
Hot-cues or Loop In/Out markers
Nou în versiunea 1.10.0.
- [ChannelN]rate¶
- [PreviewDeckN]rate¶
- [SamplerN]rate¶
Speed control
This is a ControlPotMeter control.
- Range
-1.0..1.0
- Feedback
Speed slider
- [ChannelN]rate_dir¶
- [PreviewDeckN]rate_dir¶
- [SamplerN]rate_dir¶
Indicates orientation of speed slider.
- Range
-1 or 1
- [ChannelN]rate_perm_down¶
- [PreviewDeckN]rate_perm_down¶
- [SamplerN]rate_perm_down¶
Sets the speed one step lower (4 % default) lower
- Range
binary
- Feedback
Perm down button & Speed slider
- [ChannelN]rate_perm_down_small¶
- [PreviewDeckN]rate_perm_down_small¶
- [SamplerN]rate_perm_down_small¶
Sets the speed one small step lower (1 % default)
- Range
binary
- Feedback
Perm down button & Speed slider
- [ChannelN]rate_perm_up¶
- [PreviewDeckN]rate_perm_up¶
- [SamplerN]rate_perm_up¶
Sets the speed one step higher (4 % default)
- Range
binary
- Feedback
Perm up button & Speed slider
- [ChannelN]rate_perm_up_small¶
- [PreviewDeckN]rate_perm_up_small¶
- [SamplerN]rate_perm_up_small¶
Sets the speed one small step higher (1 % default)
- Range
binary
- Feedback
Perm up button & Speed slider
- [ChannelN]rate_temp_down¶
- [PreviewDeckN]rate_temp_down¶
- [SamplerN]rate_temp_down¶
Holds the speed one step lower while active
- Range
binary
- Feedback
Temp down button & Speed slider
- [ChannelN]rate_temp_down_small¶
- [PreviewDeckN]rate_temp_down_small¶
- [SamplerN]rate_temp_down_small¶
Holds the speed one small step lower while active
- Range
binary
- Feedback
Temp down button & Speed slider
- [ChannelN]rate_temp_up¶
- [PreviewDeckN]rate_temp_up¶
- [SamplerN]rate_temp_up¶
Holds the speed one step higher while active
- Range
binary
- Feedback
Temp up button & Speed slider
- [ChannelN]rate_temp_up_small¶
- [PreviewDeckN]rate_temp_up_small¶
- [SamplerN]rate_temp_up_small¶
Holds the speed one small step higher while active
- Range
binary
- Feedback
Temp up button & Speed slider
- [ChannelN]rateRange¶
- [PreviewDeckN]rateRange¶
- [SamplerN]rateRange¶
Sets the range of the Speed slider (0.08 = 8%)
This is a ControlPotMeter control.
- Range
0.0..4.0
- Feedback
none, until you move the Speed slider
- [ChannelN]rateSearch¶
- [PreviewDeckN]rateSearch¶
- [SamplerN]rateSearch¶
Seeks forward (positive values) or backward (negative values) at a speed determined by the value
This is a ControlPotMeter control.
- Range
-300..300
- Feedback
Deck seeks
- [ChannelN]rateEngine¶
- [PreviewDeckN]rateEngine¶
- [SamplerN]rateEngine¶
Actual rate (used in visuals, not for control)
- [ChannelN]reloop_andstop¶
- [PreviewDeckN]reloop_andstop¶
- [SamplerN]reloop_andstop¶
Activate current loop, jump to its loop in point, and stop playback.
- Range
binary
- Feedback
Loop range in waveform activates or deactivates and play position moves to loop in point.
Nou în versiunea 2.1.0.
- [ChannelN]reloop_toggle¶
- [PreviewDeckN]reloop_toggle¶
- [SamplerN]reloop_toggle¶
Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.
- Range
binary
- Feedback
Loop range in waveform activates or deactivates.
Nou în versiunea 2.1.0.
- [ChannelN]repeat¶
- [PreviewDeckN]repeat¶
- [SamplerN]repeat¶
Enable repeat-mode for the specified deck
- Range
binary
- Feedback
when track finishes, song loops to beginning
Nou în versiunea 1.9.0.
- [ChannelN]reset_key¶
- [PreviewDeckN]reset_key¶
- [SamplerN]reset_key¶
Resets the key to the original track key.
- Range
binary
Nou în versiunea 2.0.0.
- [ChannelN]reverse¶
- [PreviewDeckN]reverse¶
- [SamplerN]reverse¶
Toggles playing the track backwards
- Range
binary
- Feedback
REV button
- [ChannelN]reverseroll¶
- [PreviewDeckN]reverseroll¶
- [SamplerN]reverseroll¶
Enables reverse and slip mode while held (Censor)
- Range
binary
- Feedback
REV button
Nou în versiunea 2.0.0.
- [ChannelN]scratch2¶
- [PreviewDeckN]scratch2¶
- [SamplerN]scratch2¶
Affects absolute play speed & direction whether currently playing or not when
[ChannelN],scratch2_enabled
is active. (multiplicative). Use JavaScriptengine.scratch
functions to manipulate in controller mappings.- Range
-3.0..3.0
- Feedback
Waveform
Nou în versiunea 1.8.0.
- [ChannelN]scratch2_enabled¶
- [PreviewDeckN]scratch2_enabled¶
- [SamplerN]scratch2_enabled¶
Takes over play speed & direction for
[ChannelN],scratch2
.- Range
binary
- Feedback
Waveform
Nou în versiunea 1.8.0.
- [ChannelN]slip_enabled¶
- [PreviewDeckN]slip_enabled¶
- [SamplerN]slip_enabled¶
Toggles slip mode. When active, the playback continues muted in the background during a loop, scratch etc. Once disabled, the audible playback will resume where the track would have been.
- Range
binary
- Feedback
Slip mode button
Nou în versiunea 1.11.0.
- [ChannelN]stars_up¶
- [PreviewDeckN]stars_up¶
- [SamplerN]stars_up¶
Increase the rating of the currently loaded track (if the skin has star widgets in the decks section).
- Range
binary
- Feedback
Star count is increased in the deck’s star widget and in the library table.
Nou în versiunea 2.3.0.
- [ChannelN]stars_down¶
- [PreviewDeckN]stars_down¶
- [SamplerN]stars_down¶
Decrease the rating of the currently loaded track (if the skin has star widgets in the decks section).
- Range
binary
- Feedback
Star count is decreased in the deck’s star widget and in the library table.
Nou în versiunea 2.3.0.
- [ChannelN]start¶
- [PreviewDeckN]start¶
- [SamplerN]start¶
Jump to start of track
- Range
binary
- Feedback
Track jumps to start
- [ChannelN]start_play¶
- [PreviewDeckN]start_play¶
- [SamplerN]start_play¶
Start playback from the beginning of the deck.
- Range
binary
- Feedback
Deck plays from beginning
Nou în versiunea 1.10.0.
- [ChannelN]start_stop¶
- [PreviewDeckN]start_stop¶
- [SamplerN]start_stop¶
Seeks a player to the start and then stops it.
- Range
binary
- Feedback
Deck stops at the beginning.
Nou în versiunea 1.10.0.
- [ChannelN]stop¶
- [PreviewDeckN]stop¶
- [SamplerN]stop¶
Stops a player.
- Range
binary
- Feedback
Pause Button. Deck pauses at the current position.
Nou în versiunea 1.10.0.
- [ChannelN]sync_enabled¶
- [PreviewDeckN]sync_enabled¶
- [SamplerN]sync_enabled¶
Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both). Click and hold for at least one second activates sync lock on that deck.
- Range
binary
- Feedback
If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.
Nou în versiunea 2.0.0.
- [ChannelN]sync_master¶
- [PreviewDeckN]sync_master¶
- [SamplerN]sync_master¶
Sets deck as leader clock.
- Range
binary
- Feedback
If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.
Nou în versiunea 2.0.0.
Schimbat în versiunea 2.3.0: This button just enables sync lock mode (similar to
[ChannelN],sync_enabled
), it does not actually guarantee the deck will be the sync leader. This will be fixed in a future version.
- [ChannelN]sync_mode¶
- [PreviewDeckN]sync_mode¶
- [SamplerN]sync_mode¶
Nou în versiunea 2.0.0.
- Range
Value
Meaning
0
Sync lock disabled for that deck
1
Deck is sync follower
2
Deck is sync leader
- [ChannelN]sync_key¶
- [PreviewDeckN]sync_key¶
- [SamplerN]sync_key¶
- Feedback
Key value widget
Match musical key.
Nou în versiunea 2.0.0.
- [ChannelN]track_color¶
- [PreviewDeckN]track_color¶
- [SamplerN]track_color¶
Color of the currently loaded track or -1 if no track is loaded or the track has no color.
- Range
3-Byte RGB color code (or -1)
- Feedback
Track color changes in the library view.
Nou în versiunea 2.3.0.
- [ChannelN]track_loaded¶
- [PreviewDeckN]track_loaded¶
- [SamplerN]track_loaded¶
Whether a track is loaded in the specified deck
- Range
binary, read-only
- Feedback
Waveform and track metadata shown in deck
Nou în versiunea 2.1.0.
- [ChannelN]track_samplerate¶
- [PreviewDeckN]track_samplerate¶
- [SamplerN]track_samplerate¶
Sample rate of the track loaded on the specified deck
- Range
absolute value, read-only
- Feedback
None
Nou în versiunea 1.9.0.
- [ChannelN]track_samples¶
- [PreviewDeckN]track_samples¶
- [SamplerN]track_samples¶
Number of sound samples in the track loaded on the specified deck
- Range
absolute value, read-only
- Feedback
None
- [ChannelN]volume¶
- [PreviewDeckN]volume¶
- [SamplerN]volume¶
Adjusts the channel volume fader
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck volume fader
- [ChannelN]mute¶
- [PreviewDeckN]mute¶
- [SamplerN]mute¶
Mutes the channel
- Range
binary
- Feedback
Mute button
Nou în versiunea 2.0.0.
- [ChannelN]vinylcontrol_enabled¶
- [PreviewDeckN]vinylcontrol_enabled¶
- [SamplerN]vinylcontrol_enabled¶
Toggles whether a deck is being controlled by digital vinyl.
- Range
binary
- Feedback
When enabled, a vinyl indication should appear onscreen indicating green for enabled.
Nou în versiunea 1.10.0.
- [ChannelN]vinylcontrol_cueing¶
- [PreviewDeckN]vinylcontrol_cueing¶
- [SamplerN]vinylcontrol_cueing¶
Determines how cue points are treated in vinyl control relative mode.
- Range
Value
Meaning
0
Cue points ignored
1
One Cue - If needle is dropped after the cue point, track will seek to that cue point
2
Hot Cue - Track will seek to nearest previous hotcue
Nou în versiunea 1.10.0.
- [ChannelN]vinylcontrol_mode¶
- [PreviewDeckN]vinylcontrol_mode¶
- [SamplerN]vinylcontrol_mode¶
Determines how vinyl control interprets needle information.
- Range
Value
Meaning
0
Absolute Mode (track position equals needle position and speed)
1
Relative Mode (track tempo equals needle speed regardless of needle position)
2
Constant Mode (track tempo equals last known-steady tempo regardless of needle input
See Control Mode for details.
- Feedback
3-way button indicates status
Nou în versiunea 1.10.0.
- [ChannelN]vinylcontrol_status¶
- [PreviewDeckN]vinylcontrol_status¶
- [SamplerN]vinylcontrol_status¶
Provides visual feedback with regards to vinyl control status.
- Range
0.0-3.0, read-only
- Feedback
Off for control disabled, green for control enabled, blinking yellow for when the needle reaches the end of the record, and red for needle skip detected
Nou în versiunea 1.10.0.
- [ChannelN]visual_bpm¶
- [PreviewDeckN]visual_bpm¶
- [SamplerN]visual_bpm¶
BPM to display in the GUI (updated more slowly than the actual BPM).
- Range
?
- Feedback
BPM value widget
Nou în versiunea 2.0.0.
- [ChannelN]visual_key¶
- [PreviewDeckN]visual_key¶
- [SamplerN]visual_key¶
Current musical key after pitch shifting to display in the GUI using the notation selected in the preferences
- Range
?
- Feedback
Key value widget
Nou în versiunea 2.0.0.
- [ChannelN]visual_key_distance¶
- [PreviewDeckN]visual_key_distance¶
- [SamplerN]visual_key_distance¶
The distance to the nearest key measured in cents
This is a ControlPotMeter control.
- Range
-0.5..0.5
- Feedback
Key value widget
Nou în versiunea 2.0.0.
- [ChannelN]VuMeter¶
- [PreviewDeckN]VuMeter¶
- [SamplerN]VuMeter¶
Outputs the current instantaneous deck volume
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck VU meter
- [ChannelN]VuMeterL¶
- [PreviewDeckN]VuMeterL¶
- [SamplerN]VuMeterL¶
Outputs the current instantaneous deck volume for the left channel
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck VU meter L
- [ChannelN]VuMeterR¶
- [PreviewDeckN]VuMeterR¶
- [SamplerN]VuMeterR¶
Outputs the current instantaneous deck volume for the right channel
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck VU meter R
- [ChannelN]waveform_zoom¶
- [PreviewDeckN]waveform_zoom¶
- [SamplerN]waveform_zoom¶
Zooms the waveform to look ahead or back as needed.
- Range
1.0 - 10.0
- Feedback
Waveform zoom buttons
Nou în versiunea 1.11.0.
- [ChannelN]waveform_zoom_up¶
- [PreviewDeckN]waveform_zoom_up¶
- [SamplerN]waveform_zoom_up¶
Waveform Zoom Out
- Range
?
- Feedback
Waveform zoom buttons
Nou în versiunea 1.11.0.
- [ChannelN]waveform_zoom_down¶
- [PreviewDeckN]waveform_zoom_down¶
- [SamplerN]waveform_zoom_down¶
Waveform Zoom In
- Range
?
- Feedback
Waveform zoom buttons
Nou în versiunea 1.11.0.
- [ChannelN]waveform_zoom_set_default¶
- [PreviewDeckN]waveform_zoom_set_default¶
- [SamplerN]waveform_zoom_set_default¶
Return to default waveform zoom level
- Range
?
- Feedback
Waveform zoom buttons
Nou în versiunea 1.11.0.
- [ChannelN]wheel¶
- [PreviewDeckN]wheel¶
- [SamplerN]wheel¶
Affects relative playback speed and direction persistently (additive offset & must manually be undone).
- Range
-3.0..3.0
- Feedback
Waveform
Deprecated controls¶
These controls have been deprecated, new controller mappings should use the alternatives.
- [ChannelN]beatloop¶
- [PreviewDeckN]beatloop¶
- [SamplerN]beatloop¶
Setup a loop over the set number of beats.
- Range
positive real number
- Feedback
A loop is shown over the set number of beats.
Învechit începând cu versiunea 2.1.0: Use
[ChannelN],beatloop_size
and [ChannelN],beatloop_toggle instead.
- [ChannelN]reloop_exit¶
- [PreviewDeckN]reloop_exit¶
- [SamplerN]reloop_exit¶
Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.
- Range
binary
- Feedback
Loop range in waveform activates or deactivates.
Învechit începând cu versiunea 2.1.0: Use
[ChannelN],reloop_toggle
instead.
- [ChannelN]jog¶
- [PreviewDeckN]jog¶
- [SamplerN]jog¶
Affects relative playback speed and direction for short instances (additive & is automatically reset to 0).
- Range
-3.0..3.0
- Feedback
waveform
Învechit începând cu versiunea ??: Use the JavaScript
engine.scratch
functions instead.
- [ChannelN]scratch¶
- [PreviewDeckN]scratch¶
- [SamplerN]scratch¶
Affects playback speed and direction ([differently whether currently playing or not](https://github.com/mixxxdj/mixxx/issues/5350)) (multiplicative).
- Range
-3.0..3.0
- Feedback
Waveform
Învechit începând cu versiunea ??: Use the JavaScript
engine.scratch
functions instead.
- [ChannelN]filter¶
- [PreviewDeckN]filter¶
- [SamplerN]filter¶
Toggles the filter effect.
- Range
binary
- Feedback
Filter button
Nou în versiunea 2.0.0.
Învechit începând cu versiunea 2.0.0: Use
[QuickEffectRack1_[ChannelN]_Effect1],enabled
instead.
- [ChannelN]filterDepth¶
- [PreviewDeckN]filterDepth¶
- [SamplerN]filterDepth¶
Adjusts the intensity of the filter effect.
- Range
default
- Feedback
Filter depth knob
Nou în versiunea 2.0.0.
Învechit începând cu versiunea 2.0.0: Use
[QuickEffectRack1_[ChannelN]],super1
instead.
- [ChannelN]filterLow¶
- [PreviewDeckN]filterLow¶
- [SamplerN]filterLow¶
Adjusts the gain of the low EQ filter.
- Range
0.0..1.0..4.0
- Feedback
Low EQ knob
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelN]_Effect1],parameter1
instead.
- [ChannelN]filterLowKill¶
- [PreviewDeckN]filterLowKill¶
- [SamplerN]filterLowKill¶
Holds the gain of the low EQ to -inf while active
- Range
binary
- Feedback
Low EQ kill switch
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelI]_Effect1],button_parameter1
instead.
- [ChannelN]filterMid¶
- [PreviewDeckN]filterMid¶
- [SamplerN]filterMid¶
Adjusts the gain of the mid EQ filter..
- Range
0.0..1.0..4.0
- Feedback
Mid EQ knob
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelI]_Effect1],parameter2
instead.
- [ChannelN]filterMidKill¶
- [PreviewDeckN]filterMidKill¶
- [SamplerN]filterMidKill¶
Holds the gain of the mid EQ to -inf while active.
- Range
binary
- Feedback
Mid EQ kill switch
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelI]_Effect1],button_parameter2
instead.
- [ChannelN]filterHigh¶
- [PreviewDeckN]filterHigh¶
- [SamplerN]filterHigh¶
Adjusts the gain of the high EQ filter.
- Range
0.0..1.0..4.0
- Feedback
High EQ knob
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelI]_Effect1],parameter3
instead.
- [ChannelN]filterHighKill¶
- [PreviewDeckN]filterHighKill¶
- [SamplerN]filterHighKill¶
Holds the gain of the high EQ to -inf while active.
- Range
binary
- Feedback
High EQ kill switch
Învechit începând cu versiunea 2.0.0: Use
[EqualizerRack1_[ChannelI]_Effect1],button_parameter3
instead.
- [ChannelN]beatloop_X¶
- [PreviewDeckN]beatloop_X¶
- [SamplerN]beatloop_X¶
Setup a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64
- Range
toggle
- Feedback
A loop is shown over X beats.
Nou în versiunea 1.10.0.
Învechit începând cu versiunea 2.0.0: Use
[ChannelN],beatloop_X_activate
instead.
Global Sampler controls¶
These controls can be used to control all samplers.
- [Samplers]show_samplers¶
- Range
binary
- Feedback
Shows Sampler bank(s)
- [Sampler]SaveSamplerBank¶
Save sampler configuration. Make currently loaded tracks in samplers instantly available at a later point.
- Range
binary
- Feedback
Opens file dialog. Configuration file can be named and saved.
- [Sampler]LoadSamplerBank¶
Load saved sampler configuration file and add tracks to the available samplers.
- Range
binary
- Feedback
Opens file dialog. Select configuration file.
Microphones and Auxiliary Channels¶
In contrast to decks, preview decks and samplers, microphones and auxiliary channels are input channels. You can map audio interface’s inputs to mixxx’s auxiliary input channels and connect external audio source to it (cellphone, mp3 player). Then you can use your MIDI controller to control its volume and some other parameters (orientation, gain, volume), apply effects and use the prelisten function.
Notă
Although the first auxiliary group is named [Auxiliary1]
, the group for the first microphone is just called [Microphone]
, not [Microphone1]
.
- [MicrophoneN]enabled¶
- [AuxiliaryN]enabled¶
1 if a channel input is enabled, 0 if not.
- Range
binary
- Feedback
Microphone is enabled.
Nou în versiunea 1.10.0.
Învechit începând cu versiunea 2.0.0: Use
[MicrophoneN],input_configured
instead.
- [MicrophoneN]input_configured¶
- [AuxiliaryN]input_configured¶
1 if there is input is configured for this channel, 0 if not.
- Range
binary, read-only
- Feedback
Configured channel in the sound preferences.
- [MicrophoneN]master¶
- [AuxiliaryN]master¶
Hold value at 1 to mix channel input into the master output. For
[MicrophoneN]
use[MicrophoneN],talkover
instead. Note that[AuxiliaryN]
also take[AuxiliaryN],orientation
into account.- Range
binary
- Feedback
Auxiliary: Play button Microphone: N/A
- [AuxiliaryN]orientation¶
Set channel orientation for the crossfader.
- Range
Value
Meaning
0
Left side of crossfader
1
Center (not affected by crossfader)
2
Right side of crossfader
- Feedback
None
Nou în versiunea 1.10.0.
- [MicrophoneN]orientation¶
Nou în versiunea 1.10.0.
Învechit începând cu versiunea 1.10.0: The control is not processed in the Mixer, which is also why there are no orientation controls for Microphones in the GUI.
- [MicrophoneN]PeakIndicator¶
- [AuxiliaryN]PeakIndicator¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted)
This is a ControlPotMeter control.
- Range
binary
- Feedback
Microphone Clip light
Nou în versiunea 1.10.0.
- [MicrophoneN]PeakIndicatorL¶
- [AuxiliaryN]PeakIndicatorL¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (left)
Nou în versiunea 2.0.0.
- [MicrophoneN]PeakIndicatorR¶
- [AuxiliaryN]PeakIndicatorR¶
Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel
This is a ControlPotMeter control.
- Range
binary
- Feedback
Clip light (right)
Nou în versiunea 2.0.0.
- [MicrophoneN]pfl¶
- [AuxiliaryN]pfl¶
Toggles headphone cueing (PFL).
- Range
binary
- Feedback
Headphone button
- [MicrophoneN]talkover¶
- [AuxiliaryN]talkover¶
Hold value at 1 to mix channel input into the master output. For
[AuxiliaryN]
use[AuxiliaryN],master
instead. Note that[AuxiliaryN]
also take[AuxiliaryN],orientation
into account.- Range
binary
- Feedback
Microphone: Talk button Auxiliary: N/A
Nou în versiunea 1.10.0.
- [MicrophoneN]volume¶
- [AuxiliaryN]volume¶
Adjusts the channel volume fader
This is a ControlPotMeter control.
- Range
default
- Feedback
Microphone volume fader changes
Nou în versiunea 1.10.0.
- [MicrophoneN]pregain¶
- [AuxiliaryN]pregain¶
Adjusts the gain of the input
This is a ControlPotMeter control.
- Range
0.0..1.0..4.0
- Feedback
Microphone gain knob
- [MicrophoneN]mute¶
- [AuxiliaryN]mute¶
Mutes the channel
- Range
binary
- Feedback
Mute button
Nou în versiunea 2.0.0.
- [MicrophoneN]VuMeter¶
- [AuxiliaryN]VuMeter¶
Outputs the current instantaneous channel volume
This is a ControlPotMeter control.
- Range
default
- Feedback
Microphone VU meter changes
Nou în versiunea 1.10.0.
- [MicrophoneN]VuMeterL¶
- [AuxiliaryN]VuMeterL¶
Outputs the current instantaneous deck volume for the left channel
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck VU meter L
Nou în versiunea 2.0.0.
- [MicrophoneN]VuMeterR¶
- [AuxiliaryN]VuMeterR¶
Outputs the current instantaneous deck volume for the right channel
This is a ControlPotMeter control.
- Range
default
- Feedback
Deck VU meter R
Nou în versiunea 2.0.0.
The [VinylControl]
group¶
The [VinylControl]
group can toggle the vinyl control feature.
- [VinylControl]Toggle¶
Moves control by a vinyl control signal from one deck to another if using the single deck vinyl control (VC) feature.
- Range
binary
- Feedback
If VC isn’t enabled on any decks, enable it on the first one we’re receiving samples for. If VC is enabled on a single (exclusive) deck, and another deck is setup to receive samples, disable it on the former deck and enable it on the next eligible deck (ordered by deck number). If VC is enabled on multiple decks, don’t do anything.
Nou în versiunea 1.10.0.
- [VinylControl]show_vinylcontrol¶
Toggle the vinyl control section in skins.
- Range
binary
- Feedback
Vinyl controls are shown
Nou în versiunea 1.10.0.
- [VinylControl]gain¶
Allows to amplify the „phono” level of attached turntables to „line” level. This is equivalent to setting the turntable boost in
- Range
binary
- Feedback
position of Boost slider in
(is not updated while viewing this Preferences page)
Nou în versiunea 1.10.0.
The [Recording]
controls¶
The controls in the [Recording]
group can be used to query and control the recording of your mix.
- [Recording]toggle_recording¶
Turns recording on or off.
- Range
binary
- Feedback
Recording icon
- [Recording]status¶
Indicates whether Mixxx is currently recording.
- Range
Value
Meaning
0
Recording Stopped
1
Initialize Recording
2
Recording Active
- Feedback
Recording icon
AutoDJ controls¶
The [AutoDJ]
controls allow interacting with AutoDJ.
- [AutoDJ]enabled¶
Turns Auto DJ on or off.
- Range
binary
- Feedback
AutoDJ button
Nou în versiunea 1.11.0.
- [AutoDJ]shuffle_playlist¶
Shuffles the content of the Auto DJ playlist.
- Range
binary
- Feedback
Order of tracks in the AutoDJ playlist changes.
Nou în versiunea 1.11.0.
- [AutoDJ]skip_next¶
Skips the next track in the Auto DJ playlist.
- Range
binary
- Feedback
Skipped track is removed from the AutoDJ playlist.
Nou în versiunea 1.11.0.
- [AutoDJ]fade_now¶
Triggers the transition to the next track.
- Range
binary
- Feedback
Crossfader slider moves to the other side.
Nou în versiunea 1.11.0.
The [Library]
controls¶
The controls in the [Library]
group can be used to navigate the library.
Note that [Library],MoveUp
and other Move and Scroll controls emulate keypresses and therefore require the Mixxx window to be focused.
- [Library]MoveUp¶
Equivalent to pressing the Up key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveDown¶
Equivalent to pressing the Down key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveVertical¶
Move the specified number of locations up or down. Intended to be mapped to an encoder knob.
- Range
Relative (positive values move down, negative values move up)
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]ScrollUp¶
Equivalent to pressing the PageUp key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]ScrollDown¶
Equivalent to pressing the PageDown key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]ScrollVertical¶
Scroll the specified number of pages up or down. Intended to be mapped to an encoder knob.
- Range
Relative (positive values move down, negative values move up)
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveLeft¶
Equivalent to pressing the Left key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveRight¶
Equivalent to pressing the Right key on the keyboard
- Range
Binary
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveHorizontal¶
Move the specified number of locations left or right. Intended to be mapped to an encoder knob.
- Range
Relative (positive values move right, negative values move left)
- Feedback
Currently selected item changes
Nou în versiunea 2.1.0.
- [Library]MoveFocusForward¶
Equivalent to pressing the Tab key on the keyboard
- Range
Binary
- Feedback
Currently focused pane changes
Nou în versiunea 2.1.0.
- [Library]MoveFocusBackward¶
Equivalent to pressing the Shift + Tab key on the keyboard
- Range
Binary
- Feedback
Currently focused pane changes
Nou în versiunea 2.1.0.
- [Library]MoveFocus¶
Move focus the specified number of panes forward or backwards. Intended to be mapped to an encoder knob.
- Range
Relative (positive values move forward, negative values move backward)
- Feedback
Currently focused pane changes
Nou în versiunea 2.1.0.
- [Library]GoToItem¶
Triggers different actions, depending on which interface element currently has keyboard focus:
Search bar
text box
moves focus to tracks table
Clear button
clears search text
Sidebar
collapsed node
expands the item (except Tracks and Auto DJ)
leaf node
moves focus to tracks table
Tracks table
Performs the action selected in
(default is „Load selected track”). Also seeDialogs / popups
presses Enter. Note: the
Move..
controls allow to move button focus.- Range
Binary
- Feedback
Context dependent
Nou în versiunea 2.1.0.
- [Library]AutoDjAddBottom¶
- [Playlist]AutoDjAddBottom¶
Add selected track(s) to Auto DJ Queue (bottom).
- Range
Binary
- Feedback
Append track(s) to Auto DJ playlist
Nou în versiunea 2.0.0.
- [Library]AutoDjAddTop¶
- [Playlist]AutoDjAddTop¶
Add selected track(s) to Auto DJ Queue (top).
- Range
Binary
- Feedback
Prepend track(s) to Auto DJ playlist
Nou în versiunea 2.0.0.
- [Library]show_coverart¶
Toggle the Cover Art in Library
- Range
Binary
- [Library]font_size_increment¶
Increase the size of the library font. If the row height is smaller than the font-size the larger of the two is used.
- Range
Binary
- Feedback
Library view
Nou în versiunea 2.0.0.
- [Library]font_size_decrement¶
Decrease the size of the library font
Nou în versiunea 2.0.0.
- Range
Binary
- Feedback
Library view
- [Library]font_size_knob¶
Increase or decrease the size of the library font
Nou în versiunea 2.0.0.
- Range
Relative
- Feedback
Library view
- [Library]sort_column¶
Indicates the sorting column the track table
- Range
Value
Description
Library
Playlist
Crate
Browse
1
Artist
X
X
X
X
2
Title
X
X
X
X
3
Album
X
X
X
X
4
Albumartist
X
X
X
X
5
Year
X
X
X
X
6
Genre
X
X
X
X
7
Composer
X
X
X
X
8
Grouping
X
X
X
X
9
Tracknumber
X
X
X
X
10
Filetype
X
X
X
X
11
Native Location
X
X
X
X
12
Comment
X
X
X
X
13
Duration
X
X
X
X
14
Bitrate
X
X
X
X
15
BPM
X
X
X
X
16
ReplayGain
X
X
X
X
17
Datetime Added
X
X
X
X
18
Times Played
X
X
X
X
19
Rating
X
X
X
X
20
Key
X
X
X
X
21
Preview
X
X
X
X
22
Coverart
X
X
X
23
Position
X
24
Playlist ID
X
25
Location
X
26
Filename
X
27
File Modified Time
X
28
File Creation Time
X
29
Sample Rate
30
Track Color
X
X
X
- Feedback
Sorting indicator in the column headers of the track table
Nou în versiunea 2.3.0.
- [Library]sort_column_toggle¶
Equivalent to clicking on column headers. A new value sets
[Library],sort_column
to that value and[Library],sort_order
to 0, setting the same value again will toggle[Library],sort_order
.- Range
Same as for
[Library],sort_column
or value 0 for sorting according the current column with the cursor on it- Feedback
Sorting indicator in the column headers of the track table
Nou în versiunea 2.3.0.
- [Library]sort_order¶
Indicate the sort order of the track tables.
- Range
Binary (0 for ascending, 1 for descending)
- Feedback
Sorting indicator in the column headers of the track table
Nou în versiunea 2.3.0.
- [Library]track_color_prev¶
Set color of selected track to previous color in palette.
- Range
Binary
- Feedback
Track color changes in the library view.
Nou în versiunea 2.3.0.
- [Library]track_color_next¶
Set color of selected track to next color in palette.
- Range
Binary
- Feedback
Track color changes in the library view.
Nou în versiunea 2.3.0.
The [Shoutcast]
controls¶
- [Shoutcast]enabled¶
Shows if live Internet broadcasting is enabled.
- Range
?
- Feedback
shoutcast only supports mp3 format as field
- [Shoutcast]status¶
This control displays whether broadcasting connection to Shoutcast server was successfully established.
- Range
binary
- Feedback
None
The [Playlist]
controls¶
[Playlist]
controls allow navigating the sidebar and tracks table directly without considering
the currently focused widget. This is helpful when another application’s window is focused.
This group is going to be deprecated at some point, with its controls added to [Library]
above.
Vezi și
See bug #1772184 for the current status.
- [Playlist]SelectPlaylist¶
Scrolls the given number of items (view, playlist, crate, etc.) in the side pane (can be negative for reverse direction).
- Range
relative value
- Feedback
Library sidebar highlight
- [Playlist]SelectTrackKnob¶
Scrolls the given number of tracks in the track table (can be negative for reverse direction).
- Range
relative value
- Feedback
Library track table highlight
- [Playlist]LoadSelectedIntoFirstStopped¶
Loads the currently highlighted song into the first stopped deck
Învechit începând cu versiunea 2.1.0: Use
[Library],GoToItem
instead.
- [Playlist]SelectNextPlaylist¶
Switches to the next view (Library, Queue, etc.)
Învechit începând cu versiunea 2.1.0: Use
[Library],MoveDown
instead.
- [Playlist]SelectPrevPlaylist¶
- range
binary
- feedback
Library sidebar
Switches to the previous view (Library, Queue, etc.)
Învechit începând cu versiunea 2.1.0: Use
[Library],MoveUp
instead.
- [Playlist]ToggleSelectedSidebarItem¶
Toggles (expands/collapses) the currently selected sidebar item.
Nou în versiunea 1.11.0.
Învechit începând cu versiunea 2.1.0: Use
[Library],GoToItem
instead.
- [Playlist]SelectNextTrack¶
Scrolls to the next track in the track table.
Învechit începând cu versiunea 2.1.0: Use
[Library],MoveDown
instead.
- [Playlist]SelectPrevTrack¶
Scrolls to the previous track in the track table.
Învechit începând cu versiunea 2.1.0: Use
[Library],MoveUp
instead.
The [Controls]
controls¶
The [Controls]
group contains controls that didn’t fit in any other group.
- [Controls]touch_shift¶
Once enabled, all touch tab events are interpreted as right click. This control has been added to provide touchscreen compatibility in 2.0 and might be replaced by a general modifier solution in the future.
- Range
binary
- Feedback
All Widgets
Nou în versiunea 2.0.0.
- [Controls]AutoHotcueColors¶
If enabled, colors will be assigned to newly created hotcues automatically.
- Range
binary
- Feedback
None
Nou în versiunea 2.3.0.
- [Controls]ShowDurationRemaining¶
Represents the current state of the remaining time duration display of the loaded track.
- Range
Value
Meaning
0
currently showing elapsed time, sets to remaining time
1
currently showing remaining time , sets to elapsed time
2
currently showing both (that means we are showing remaining, set to elapsed
- Feedback
None
The Effects Framework¶
In the list below,
EffectRack1 leaves room for future expansion to multiple EffectRacks.
N ranges from 1 to
[EffectRack1],num_effectunits
, inclusive.M ranges from 1 to
[EffectRack1_EffectUnitN],num_effectslots
, inclusive. (For a given value of N)K ranges from 1 to
[EffectRack1_EffectUnitN_EffectM],num_parameters
, inclusive. (For given values of N and M)I ranges from 1 to
[Master],num_decks
, inclusive.J ranges from 1 to
[Master],num_samplers
, inclusive.
Nou în versiunea 2.0.0.
Linking Values¶
Effect parameters can be linked to the effect’s metaknob.
This linkage can be user-controlled by changing the link_type
and the link_inverse
control of the parameter.
The default link type is loaded from the effect parameter’s manifest’s linkHint
property.
Link Type |
Integer Value |
Interpretation |
---|---|---|
None |
0 |
Not controlled by the metaknob |
Linked |
1 |
Controlled by the metaknob as it is |
Linked Left |
2 |
Controlled by the left side of the metaknob |
Linked Right |
3 |
Controlled by the right side of the metaknob |
Linked Left Right |
4 |
Controlled by both sides of the metaknob |
Link Inverse |
Integer Value |
Interpretation |
---|---|---|
Normal |
0 |
Linked in equal relation |
Inverse |
1 |
Linked in an inverse relation. |
EQs and Filters¶
Equalizers and filters are special effects units.
The EQs are controlled by [EqualizerRack1_[ChannelI]_Effect1]
and the filter knob is controlled by [QuickEffectRack1_[ChannelI]],super1
and [QuickEffectRack1_[ChannelI]_Effect1],enabled
.
Users can choose between several options for the effects loaded in these racks in the Equalizers section of the Preferences window.
Controls¶
- [EffectRack1]show¶
Show the Effect Rack
- Range
binary
- [EffectRack1]num_effectunits¶
- [EqualizerRack1]num_effectunits¶
- [QuickEffectRack1]num_effectunits¶
The number of EffectUnits in this rack
- Range
integer, read-only
- [EffectRack1]clear¶
- [EqualizerRack1]clear¶
- [QuickEffectRack1]clear¶
Clear the Effect Rack
- Range
binary
- [EffectRack1_EffectUnitN]chain_selector¶
- [EqualizerRack1_[ChannelI]]chain_selector¶
- [QuickEffectRack1_[ChannelI]]chain_selector¶
Select EffectChain preset. > 0 goes one forward; < 0 goes one backward.
- Range
+1/-1
- [EffectRack1_EffectUnitN]clear¶
- [EqualizerRack1_[ChannelI]]clear¶
- [QuickEffectRack1_[ChannelI]]clear¶
Clear the currently loaded EffectChain in this EffectUnit.
- Range
binary
- [EffectRack1_EffectUnitN]enabled¶
- [EqualizerRack1_[ChannelI]]enabled¶
- [QuickEffectRack1_[ChannelI]]enabled¶
If true, the EffectChain in this EffectUnit will be processed. Meant to allow the user a quick toggle for the effect unit.
- Range
binary, default true
- [EffectRack1_EffectUnitN]focused_effect¶
- [EqualizerRack1_[ChannelI]]focused_effect¶
- [QuickEffectRack1_[ChannelI]]focused_effect¶
0 indicates no effect is focused; > 0 indicates the index of the focused effect. Focusing an effect only does something if a controller mapping changes how it behaves when an effect is focused.
- Range
0..num_effects
- [EffectRack1_EffectUnitN]group_[ChannelI]_enable¶
- [EqualizerRack1_[ChannelI]]group_[ChannelI]_enable¶
- [QuickEffectRack1_[ChannelI]]group_[ChannelI]_enable¶
Whether or not this EffectChain applies to Deck I
- Range
binary
- [EffectRack1_EffectUnitN]group_[Headphone]_enable¶
Whether or not this EffectChain applies to the Headphone output
- Range
binary
- [EffectRack1_EffectUnitN]group_[Master]_enable¶
Whether or not this EffectChain applies to the Master output
- Range
binary
- [EffectRack1_EffectUnitN]group_[SamplerJ]_enable¶
Whether or not this EffectChain applies to Sampler J
- Range
binary
- [EffectRack1_EffectUnitN]loaded¶
- [EqualizerRack1_[ChannelI]]loaded¶
- [QuickEffectRack1_[ChannelI]]loaded¶
Whether an EffectChain is loaded into the EffectUnit
- Range
binary, read-only
- [EffectRack1_EffectUnitN]mix¶
- [EqualizerRack1_[ChannelI]]mix¶
- [QuickEffectRack1_[ChannelI]]mix¶
The dry/wet mixing ratio for this EffectChain with the EngineChannels it is mixed with
This is a ControlPotMeter control.
- Range
0.0..1.0
- [EffectRack1_EffectUnitN]next_chain¶
- [EqualizerRack1_[ChannelI]]next_chain¶
- [QuickEffectRack1_[ChannelI]]next_chain¶
Cycle to the next EffectChain preset after the currently loaded preset.
- Range
binary
- [EffectRack1_EffectUnitN]num_effects¶
- [EqualizerRack1_[ChannelI]]num_effects¶
- [QuickEffectRack1_[ChannelI]]num_effects¶
The number of Effects that this EffectChain has
- Range
integer, read-only
- [EffectRack1_EffectUnitN]num_effectslots¶
- [EqualizerRack1_[ChannelI]]num_effectslots¶
- [QuickEffectRack1_[ChannelI]]num_effectslots¶
The number of effect slots available in this EffectUnit.
- Range
integer, read-only
- [EffectRack1_EffectUnitN]prev_chain¶
- [EqualizerRack1_[ChannelI]]prev_chain¶
- [QuickEffectRack1_[ChannelI]]prev_chain¶
Cycle to the previous EffectChain preset before the currently loaded preset.
- Range
binary
- [EffectRack1_EffectUnitN]show_focus¶
- [EqualizerRack1_[ChannelI]]show_focus¶
- [QuickEffectRack1_[ChannelI]]show_focus¶
Whether to show focus buttons and draw a border around the focused effect in skins. This should not be manipulated by skins; it should only be changed by controller mappings.
- Range
binary
- [EffectRack1_EffectUnitN]show_parameters¶
- [EqualizerRack1_[ChannelI]]show_parameters¶
- [QuickEffectRack1_[ChannelI]]show_parameters¶
- Range
binary
Whether to show all the parameters of each effect in skins or only show metaknobs.
- [EffectRack1_EffectUnitN]super1¶
- [EqualizerRack1_[ChannelI]]super1¶
- [QuickEffectRack1_[ChannelI]]super1¶
The EffectChain superknob. Moves the metaknobs for each effect in the chain.
This is a ControlPotMeter control.
- Range
0.0..1.0
- [EffectRack1_EffectUnitN_EffectM]clear¶
- [EqualizerRack1_[ChannelI]_Effect1]clear¶
- [QuickEffectRack1_[ChannelI]_Effect1]clear¶
Clear the currently loaded Effect in this Effect slot from the EffectUnit.
- Range
binary
- [EffectRack1_EffectUnitN_EffectM]effect_selector¶
- [EqualizerRack1_[ChannelI]_Effect1]effect_selector¶
- [QuickEffectRack1_[ChannelI]_Effect1]effect_selector¶
Select Effect – >0 goes one forward, <0 goes one backward.
- Range
+1/-1
- [EffectRack1_EffectUnitN_EffectM]enabled¶
- [EqualizerRack1_[ChannelI]_Effect1]enabled¶
- [QuickEffectRack1_[ChannelI]_Effect1]enabled¶
If true, the effect in this slot will be processed. Meant to allow the user a quick toggle for this effect.
- Range
binary, default true
- [EffectRack1_EffectUnitN_EffectM]loaded¶
- [EqualizerRack1_[ChannelI]_Effect1]loaded¶
- [QuickEffectRack1_[ChannelI]_Effect1]loaded¶
Whether an Effect is loaded into this EffectSlot
- Range
binary, read-only
- [EffectRack1_EffectUnitN_EffectM]next_effect¶
- [EqualizerRack1_[ChannelI]_Effect1]next_effect¶
- [QuickEffectRack1_[ChannelI]_Effect1]next_effect¶
Cycle to the next effect after the currently loaded effect.
- Range
binary
- [EffectRack1_EffectUnitN_EffectM]num_parameters¶
- [EqualizerRack1_[ChannelI]_Effect1]num_parameters¶
- [QuickEffectRack1_[ChannelI]_Effect1]num_parameters¶
The number of parameters the currently loaded effect has.
- Range
integer, read-only, 0 if no effect is loaded
- [EffectRack1_EffectUnitN_EffectM]num_parameterslots¶
- [EqualizerRack1_[ChannelI]_Effect1]num_parameterslots¶
- [QuickEffectRack1_[ChannelI]_Effect1]num_parameterslots¶
The number of parameter slots available.
- Range
integer, read-only
- [EffectRack1_EffectUnitN_EffectM]num_button_parameters¶
- [EqualizerRack1_[ChannelI]_Effect1]num_button_parameters¶
- [QuickEffectRack1_[ChannelI]_Effect1]num_button_parameters¶
The number of button parameters the currently loaded effect has.
- Range
integer, read-only, 0 if no effect is loaded
- [EffectRack1_EffectUnitN_EffectM]num_button_parameterslots¶
- [EqualizerRack1_[ChannelI]_Effect1]num_button_parameterslots¶
- [QuickEffectRack1_[ChannelI]_Effect1]num_button_parameterslots¶
The number of button parameter slots available.
- Range
integer, read-only
- [EffectRack1_EffectUnitN_EffectM]meta¶
- [EqualizerRack1_[ChannelI]_Effect1]meta¶
- [QuickEffectRack1_[ChannelI]_Effect1]meta¶
Controls the parameters that are linked to the metaknob.
This is a ControlPotMeter control.
- Range
0..1
- [EffectRack1_EffectUnitN_EffectM]prev_effect¶
- [EqualizerRack1_[ChannelI]_Effect1]prev_effect¶
- [QuickEffectRack1_[ChannelI]_Effect1]prev_effect¶
Cycle to the previous effect before the currently loaded effect.
- Range
binary
- [EffectRack1_EffectUnitN_EffectM]parameterK¶
- [EqualizerRack1_[ChannelI]_Effect1]parameterK¶
- [QuickEffectRack1_[ChannelI]_Effect1]parameterK¶
The scaled value of the Kth parameter. See the Parameter Values section for more information.
This is a ControlPotMeter control.
- Range
double
- [EffectRack1_EffectUnitN_EffectM]parameterK_link_inverse¶
- [EqualizerRack1_[ChannelI]_Effect1]parameterK_link_inverse¶
- [QuickEffectRack1_[ChannelI]_Effect1]parameterK_link_inverse¶
The link direction of the Kth parameter to the effect’s metaknob.
- Range
bool
- [EffectRack1_EffectUnitN_EffectM]parameterK_link_type¶
- [EqualizerRack1_[ChannelI]_Effect1]parameterK_link_type¶
- [QuickEffectRack1_[ChannelI]_Effect1]parameterK_link_type¶
The link type of the Kth parameter to the effects’s metaknob.
- Range
enum
- [EffectRack1_EffectUnitN_EffectM]parameterK_loaded¶
- [EqualizerRack1_[ChannelI]_Effect1]parameterK_loaded¶
- [QuickEffectRack1_[ChannelI]_Effect1]parameterK_loaded¶
Whether or not the Kth parameter slot has an effect parameter loaded into it.
- Range
binary, read-only
- [EffectRack1_EffectUnitN_EffectM]parameterK_type¶
- [EqualizerRack1_[ChannelI]_Effect1]parameterK_type¶
- [QuickEffectRack1_[ChannelI]_Effect1]parameterK_type¶
The type of the Kth parameter value. See the Parameter Value Types table.
- Range
integer, read-only
- [EffectRack1_EffectUnitN_EffectM]button_parameterK¶
- [EqualizerRack1_[ChannelI]_Effect1]button_parameterK¶
- [QuickEffectRack1_[ChannelI]_Effect1]button_parameterK¶
The value of the Kth parameter. See the Parameter Values section for more information.
- Range
double
Removed controls¶
These controls have been removed from Mixxx. Skins and controller mappings that attempt to use them will not work correctly.
- [ChannelN]flanger¶
Toggles the flanger effect.
Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.
- [ChannelN]Hercules1¶
- [ChannelN]Hercules2¶
- [ChannelN]Hercules3¶
- [ChannelN]Hercules4¶
Învechit începând cu versiunea ??: This control has been removed.
- [ChannelN]NextTask¶
Învechit începând cu versiunea ??: This control has been removed.
- [ChannelN]NextTrack¶
Învechit începând cu versiunea ??: This control has been removed.
- [ChannelN]PrevTask¶
Învechit începând cu versiunea ??: This control has been removed.
- [ChannelN]PrevTrack¶
Învechit începând cu versiunea ??: This control has been removed.
- [ChannelN]transform¶
Învechit începând cu versiunea ??: This control has been removed.
- [Flanger]lfoDepth¶
Adjusts the intensity of the flange effect
Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.
- [Flanger]lfoDelay¶
Adjusts the phase delay of the flange effect in microseconds
Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.
- [Flanger]lfoPeriod¶
Adjusts the wavelength of the flange effect in microseconds
Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.