Numark Mixtrack Pro II
The Numark Mixtrack Pro II is the successor of Numark Mixtrack Pro and features the same hardware with some minor design changes.
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Mapping Description
1. Browser Knob
2. Load
Load the track selected in the library to the deck.
3. Back
Cycles between the file structure and the music library in the software.
4. Shift
Allows multiple control commands to be triggered when pressed and held first along with other buttons.
5. Play/Pause
6. Headphone Cue
Sends pre-fader audio to the Cue Channel for headphone monitoring.
7. Cue (Transport Control)
The behavior depends on the cue mode set in the Mixxx preferences. Shift + Cue: return the play head to the start of the track.
8. Platter/Jog Wheel
This capacitive, touch-sensitive jog wheel controls the audio when the wheel is touched and moved. When the Scratch button is not active, use the wheel to bend the pitch of the track. When the Scratch button is active, use the wheel to grab and move the audio, “scratching” the track as you would with a vinyl record. You can also grab the non-touch-sensitive outer wheel to bend the pitch of the track.
9. Scratch
Controls the behavior of the platters. When not active, the platter will function as Pitch Bend. When active, the platter will have the ability to scratch.
10. Pitch Fader
Controls the tempo (speed) of the individual decks.
11. Pitch Bend -
12. Pitch Bend +
13. Sync
Enables BPM syncing between decks.
14. Effect Control
15. Beats
16. Loop In
17. Loop Out
18. Reloop
19. Loop x1/2
20. FX 1 On/Off
21. FX 2 On/Off
22. FX 3 On/Off
23. Tap
24. Channel Volume
Adjusts the volume of the deck.
25. Master Gain
26. Crossfader
Controls the blend between the two decks.
27. High EQ
Controls the treble frequencies for the deck.
28. Mid EQ
Controls the mid range frequencies for the deck.
29. Low EQ
Controls the bass frequencies for the deck.
30. Cue Gain
Adjusts the volume for headphone cueing in the software.
31. Cue Mix
Adjusts the software’s audio output to the headphones, mixing between the cue output and the master mix output.
32. Stutter
Press this button while the music is playing to jump back to the last set cue point, creating a “stutter” effect.