Numark Mixtrack Pro II¶
The Numark Mixtrack Pro II is the successor of Numark Mixtrack Pro and features the same hardware with some minor design changes.
Novetat de la versió 1.11.
1. Browser Knob¶
Load the track selected in the library to the deck.
Cycles between the file structure and the music library in the software.
Allows multiple control commands to be triggered when pressed and held first along with other buttons.
6. Headphone Cue¶
Sends pre-fader audio to the Cue Channel for headphone monitoring.
7. Cue (Transport Control)¶
The behavior depends on the cue mode set in the Mixxx preferences. Shift + Cue: return the play head to the start of the track.
8. Platter/Jog Wheel¶
This capacitive, touch-sensitive jog wheel controls the audio when the wheel is touched and moved. When the Scratch button is not active, use the wheel to bend the pitch of the track. When the Scratch button is active, use the wheel to grab and move the audio, “scratching” the track as you would with a vinyl record. You can also grab the non-touch-sensitive outer wheel to bend the pitch of the track.
Controls the behavior of the platters. When not active, the platter will function as Pitch Bend. When active, the platter will have the ability to scratch.
10. Pitch Fader¶
Controls the tempo (speed) of the individual decks.
11. Pitch Bend -¶
12. Pitch Bend +¶
Enables BPM syncing between decks.
14. Effect Control¶
16. Loop In¶
17. Loop Out¶
19. Loop x1/2¶
20. FX 1 On/Off¶
21. FX 2 On/Off¶
22. FX 3 On/Off¶
24. Channel Volume¶
Adjusts the volume of the deck.
25. Master Gain¶
Controls the blend between the two decks.
27. High EQ¶
Controls the treble frequencies for the deck.
28. Mid EQ¶
Controls the mid range frequencies for the deck.
29. Low EQ¶
Controls the bass frequencies for the deck.
30. Cue Gain¶
Adjusts the volume for headphone cueing in the software.
31. Cue Mix¶
Adjusts the software’s audio output to the headphones, mixing between the cue output and the master mix output.
Press this button while the music is playing to jump back to the last set cue point, creating a “stutter” effect.