16.5. Mixxx Controls

Nearly every knob, button, or fader you see in Mixxx’s interface is controllable via Mixxx’s „control” system. The control system allows skins, MIDI controllers, HID controllers and keyboards to control Mixxx via a single interface.

A control is identified by a „group” (which is used for grouping associated controls) and a „key” (the name of the individual control).

For example, the volume fader for Deck 1 is identified by the group [Channel1] and key volume. Similarly, the volume fader for Sampler 1 is identified by the group [Sampler1] and key volume.

The group is used to collect all the controls that affect one component of Mixxx into one collection. Some groups have a high overlap of controls in common (e.g. samplers, decks, and the preview deck all share the same control keys).

In addition to controlling Mixxx, the control system can be used to inspect Mixxx’s state. For example, the sample rate of the track loaded in Deck 1 can be accessed via the [Channel1],track_samplerate control. You can read the [Channel3],play control to determine whether Deck 3 is playing.

The default value range is 0.0 to 1.0, unless otherwise noted. Binary means that it is either «ON» (non-zero) or «OFF» (zero).

Sugestie

Discovering Controls used in Skins

You can view the control connected to any part of a skin by running Mixxx with the --developer command line option and hovering your mouse cursor over part of the skin. If no tooltip appears, enable tooltips for the Library and Skin in Options ‣ Preferences ‣ Interface.

Sugestie

Changing any control from the GUI in Developer Mode

When running Mixxx in Developer Mode (with the --developer command line option), you can view and manually set the state of any control in Mixxx by going to Developer ‣ Developer Tools.

Sugestie

Simplify mapping of more complex behaviour

While simple mappings with just a few buttons, knobs and LEDs can easily be created with the MIDI Wizard and some basic scripting, implementing more complex behaviour like switching deck layers or pad grid modes can be tedious and error-prone. For these cases you can use Mixxx» Comonents-JS library which provides building blocks for single controls as well as entire containers like decks and effect units.

Vezi și

See Control Index for a full list.

ControlPotMeter controls

The following extensions add some features to ControlPotMeter controls (volume, crossfader, …). Use in conjunction with [ChannelN], [SamplerN], [Master], … groups.

Control Suffix

Description, example

_up

Increases the value, e.g. [ChannelN],rate_perm_up sets the speed one step higher (4 % default)

_down

Decreases the value, sets the speed one step lower (4 % default)

_up_small

Increases the value by smaller step, sets the speed one small step higher (1 % default)

_down_small

Decreases the value by smaller step, sets the speed one small step lower (1 % default)

_set_one

Sets the value to 1.0, sets the channel volume to full

_set_minus_one

Sets the value to -1.0, sets the channel volume to zero

_set_default

Input: sets the control to its default, return to default waveform zoom level

_set_default

Output: set to 1.0 if the control is at its default, light up the pitch fader center indicator

_set_zero

Sets the value to 0.0, put the crossfader in the middle again

_toggle

Sets the value to 0.0 if the value was > 0.0, and to 1.0 if the value was 0.0, will cut off/on a track while you’re playing

_minus_toggle

Sets the value to -1.0 if the value was > -1.0, and to 1.0 if the value was -1.0, can tilt the crossfader from left to right

These controls can be used in JavaScript files like this:

// This won't work:
engine.setValue(group, "pitch_up_small", 1.0);

// Use this instead:
script.triggerControl(group, "pitch_up_small", 50);

To use *_toggle the respective shortcut for scripts is:

script.toggleControl(group, "keylock_toggle", 100);

The [App] group

The [App] group contains controls that do not belong to a specific channel, the mixer or the effects engine.

[App]indicator_250ms

Alternates between 0.0 and 1.0 every 250 milliseconds.

This control may be used to implement a blinking LED in JavaScript and is guaranteed to light up at the same time as [ChannelN],cue_indicator and [ChannelN],play_indicator when these are blinking (depending on the currently chosen cue mode).

Range:

binary, read-only

Feedback:

None

Nou în versiunea 2.4.0.

[App]indicator_500ms

Alternates between 0.0 and 1.0 every 500 milliseconds.

This control may be used to implement a blinking LED in JavaScript and is guaranteed to light up at the same time as [ChannelN],cue_indicator and [ChannelN],play_indicator when these are blinking (depending on the currently chosen cue mode).

Range:

binary, read-only

Feedback:

None

Nou în versiunea 2.4.0.

[App]num_decks

The number of decks currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],num_decks control.

[App]num_samplers

The number of samplers currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],num_samplers control.

[App]num_preview_decks

The number of preview decks currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],num_preview_decks control.

[App]num_microphones

The number of microphone inputs that can be configured.

Range:

integer

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],num_microphones control.

[App]num_auxiliaries

The number of auxiliary inputs that can be configured.

Range:

integer

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],num_auxiliaries control.

[App]samplerate

The current output sample rate (default: 44100 Hz).

Range:

absolute value (in Hz)

Feedback:

None

Nou în versiunea 2.4.0: Replaces the deprecated [Master],samplerate control.

The [Master] group

The [Master] group generally corresponds to controls that affect the mixing engine. This will bear some similarity to what you will find on a DJ mixer (e.g. crossfader controls, headphone cueing controls, etc.).

[Master]audio_latency_usage

Reflects fraction of latency, given by the audio buffer size, spend for audio processing inside Mixxx. At value near 25 % there is a high risk of buffer underflows

This is a ControlPotMeter control.

Range:

0 .. 25 %

Feedback:

latency meter

Nou în versiunea 2.0.0.

[Master]audio_latency_overload

Indicates a buffer under or over-flow. Resets after 500 ms

This is a ControlPotMeter control.

Range:

binary

Feedback:

Overload indicator

Nou în versiunea 2.0.0.

[Master]audio_latency_overload_count

Counts buffer over and under-flows. Max one per 500 ms

Range:

0 .. n

Feedback:

Counter in hardware preferences

Nou în versiunea 2.0.0.

[Master]balance

Adjusts the left/right channel balance on the Main output.

This is a ControlPotMeter control.

Range:

-1.0..1.0

Feedback:

Center Balance knob

[Master]booth_enabled

Indicates whether a Booth output is configured in the Sound Hardware Preferences.

Range:

binary

Feedback:

Booth gain knob shown or hidden

Nou în versiunea 2.1.0.

[Master]booth_gain

Adjusts the gain of the Booth output.

This is a ControlPotMeter control.

Range:

0.0…1.0…5.0

Feedback:

Booth gain knob

Nou în versiunea 2.1.0.

[Master]crossfader

Adjusts the crossfader between players/decks (-1.0 is all the way left).

This is a ControlPotMeter control.

Range:

-1.0..1.0

Feedback:

Crossfader slider

[Master]crossfader_down

Moves the crossfader left by 1/10th.

Range:

binary

Feedback:

Crossfader slider

[Master]crossfader_down_small

Moves the crossfader left by 1/100th.

Range:

binary

Feedback:

Crossfader slider

Nou în versiunea 1.10.0.

[Master]crossfader_up

Moves the crossfader right by 1/10th.

Range:

binary

Feedback:

Crossfader slider

[Master]crossfader_up_small

Moves the crossfader right by 1/100th.

Range:

binary

Feedback:

Crossfader slider

Nou în versiunea 1.10.0.

[Master]duckStrength

Microphone ducking strength

This is a ControlPotMeter control.

Range:

0.0..1.0

Feedback:

Strength knob

Nou în versiunea 2.0.0.

[Master]enabled

Indicator that the main mix is processed.

Range:

binary

Feedback:

None

Nou în versiunea 2.0.0.

[Master]gain

Adjusts the gain for the main output as well as recording and broadcasting signal.

This is a ControlPotMeter control.

Range:

0.0..1.0..5.0

Feedback:

Main volume knob

Nou în versiunea 2.0.0.

[Master]headEnabled

Indicator that the headphone mix is processed.

Range:

binary

Feedback:

None

Nou în versiunea 2.0.0.

[Master]headGain

Adjusts the headphone output gain.

This is a ControlPotMeter control.

Range:

0.0..1.0..5.0

Feedback:

Headphone volume knob

Nou în versiunea 2.0.0.

[Master]headMix

Adjusts the cue/main mix in the headphone output.

This is a ControlPotMeter control.

Range:

default

Feedback:

Pre/Main knob

[Master]headSplit

Splits headphone stereo cueing into right (main mono) and left (PFL mono).

Range:

binary

Feedback:

Split Cue button

Nou în versiunea 2.0.0.

[Master]latency

Latency setting (sound buffer size) in milliseconds (default 64).

Range:

>=0 (absolute value)

Feedback:

Latency slider in the prefs

[Master]num_effectsavailable

The number of available effects that can be selected in an effect slot.

Range:

integer, read-only

Feedback:

None

Nou în versiunea 2.1.0.

[Master]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted) (composite).

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (mono)

[Master]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel.

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (left)

[Master]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel.

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (right)

[Master]talkoverDucking

Toggle microphone ducking mode (OFF, AUTO, MANUAL)

Range:

FIXME

Feedback:

Ducking mode button

Nou în versiunea 2.0.0.

[Master]VuMeter

Outputs the current instantaneous main volume (composite).

This is a ControlPotMeter control.

Range:

default

Feedback:

Main meter (mono)

[Master]VuMeterL

Outputs the current instantaneous main volume for the left channel.

This is a ControlPotMeter control.

Range:

default

Feedback:

Main meter L

[Master]VuMeterR

Outputs the current instantaneous main volume for the right channel.

This is a ControlPotMeter control.

Range:

default

Feedback:

Main meter R

Decks, Preview Decks and Samplers

Each deck in Mixxx corresponds to a [ChannelN] group. Whenever you see [ChannelN], think „Deck N”. N can range from 1 to the number of active decks in Mixxx.

Preview decks and Sample decks („samplers”) in Mixxx are identical to regular decks, they simply have a different purpose (previewing tracks or playing samples, respectively). Any control listed above for [ChannelN] will work for a samplers and preview decks, just replace [ChannelN] with [PreviewDeckN] or [SamplerN].

Vezi și

There are some additional global controls for samplers.

[ChannelN]back
[PreviewDeckN]back
[SamplerN]back

Fast rewind (REW)

Range:

binary

Feedback:

<< button

[ChannelN]beat_active
[PreviewDeckN]beat_active
[SamplerN]beat_active

Indicates, depending on the play direction, how the player is currently positioned to the closest beat.

An LED controlled by beat_active can be used for beat matching or for finding a beat using jog or control vinyl.

Notă

In case of fractional loops (e.g. 1/32), the rate of beat events can be very high. You should test if your controller is capable to process this update rate. If not, inhibt the beat indication for short loops, depending on the value of [ChannelN],beatloop_size.

Value

Play direction

Position

0

Set when play direction changes or +-20% of the distance to the previous/next beat is reached

1

Forward

Set at a beat

2

Reverse

Set at a beat

Range:

real number, read-only

Feedback:

None

Nou în versiunea 1.10.0: (Reverse indication added in 2.4.0)

[ChannelN]beat_closest
[PreviewDeckN]beat_closest
[SamplerN]beat_closest

Its value is set to the sample position of the closest beat of the active beat and is used for updating the beat LEDs.

Range:

-1, 0.0, real-valued

Feedback:

None

[ChannelN]beat_distance
[PreviewDeckN]beat_distance
[SamplerN]beat_distance

Outputs the relative position of the play marker in the section between the the previous and next beat marker.

Range:

0.0 - 1.0, real-valued

Feedback:

None

[ChannelN]beatjump
[PreviewDeckN]beatjump
[SamplerN]beatjump

Jump forward (positive) or backward (negative) by N beats. If a loop is active, the loop is moved by X beats.

Range:

any real number within the range, see [ChannelN],beatloop_X_activate

Feedback:

Player jumps forward or backward by X beats.

Nou în versiunea 2.0.0.

[ChannelN]beatjump_size
[PreviewDeckN]beatjump_size
[SamplerN]beatjump_size

Set the number of beats to jump with beatjump_forward /beatjump_backward.

Range:

positive real number

Feedback:

Beatjump size spinbox

Nou în versiunea 2.1.0.

[ChannelN]beatjump_size_halve
[PreviewDeckN]beatjump_size_halve
[SamplerN]beatjump_size_halve

Halve the value of beatjump_size.

Range:

binary

Feedback:

Beatjump size spinbox

Nou în versiunea 2.4.0.

[ChannelN]beatjump_size_double
[PreviewDeckN]beatjump_size_double
[SamplerN]beatjump_size_double

Double the value of beatjump_size.

Range:

binary

Feedback:

Beatjump size spinbox

Nou în versiunea 2.4.0.

[ChannelN]beatjump_forward
[PreviewDeckN]beatjump_forward
[SamplerN]beatjump_forward

Jump forward by beatjump_size. If a loop is active, the loop is moved forward by X beats.

Range:

binary

Feedback:

Player jumps forward by beatjump_size.

Nou în versiunea 2.1.0.

[ChannelN]beatjump_backward
[PreviewDeckN]beatjump_backward
[SamplerN]beatjump_backward

Jump backward by beatjump_size. If a loop is active, the loop is moved backward by X beats.

Range:

binary

Feedback:

Player jumps backward by beatjump_size.

Nou în versiunea 2.1.0.

[ChannelN]beatjump_X_forward
[PreviewDeckN]beatjump_X_forward
[SamplerN]beatjump_X_forward

Jump forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512. If a loop is active, the loop is moved forward by X beats.

Range:

binary

Feedback:

Player jumps forward by X beats.

Nou în versiunea 2.0.0.

[ChannelN]beatjump_X_backward
[PreviewDeckN]beatjump_X_backward
[SamplerN]beatjump_X_backward

Jump backward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512. If a loop is active, the loop is moved backward by X beats.

Range:

binary

Feedback:

Player jumps backward by X beats.

Nou în versiunea 2.0.0.

[ChannelN]beatloop_activate
[PreviewDeckN]beatloop_activate
[SamplerN]beatloop_activate

Set a loop that is beatloop_size beats long and enables the loop

Range:

binary

Feedback:

A loop is shown over beatloop_size beats

Nou în versiunea 2.1.0.

[ChannelN]beatloop_X_activate
[PreviewDeckN]beatloop_X_activate
[SamplerN]beatloop_X_activate

Activates a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512

Range:

binary

Feedback:

A loop is shown over X beats.

Nou în versiunea 1.10.0.

[ChannelN]beatloop_size
[PreviewDeckN]beatloop_size
[SamplerN]beatloop_size

Set the length of the loop in beats that will get set with beatloop_activate and beatlooproll_activate. Changing this will resize an existing loop if the length of the loop matches beatloop_size.

Range:

positive real number

Feedback:

Beatloop size spinbox and possibly loop section on waveform

Nou în versiunea 2.1.0.

[ChannelN]beatloop_X_toggle
[PreviewDeckN]beatloop_X_toggle
[SamplerN]beatloop_X_toggle

Toggles a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512

Range:

binary

Feedback:

A loop is shown over X beats.

Nou în versiunea 1.10.0.

[ChannelN]beatloop_X_enabled
[PreviewDeckN]beatloop_X_enabled
[SamplerN]beatloop_X_enabled

1 if beatloop X is enabled, 0 if not.

Range:

binary

Feedback:

Beatloop X button in skin is lit.

Nou în versiunea 1.10.0.

[ChannelN]beatlooproll_activate
[PreviewDeckN]beatlooproll_activate
[SamplerN]beatlooproll_activate

Activates a rolling loop over beatloop_size beats. Once disabled, playback will resume where the track would have been if it had not entered the loop.

Range:

binary

Feedback:

A loop overlay is shown over beatloop_size beats on waveform.

Nou în versiunea 2.1.0.

[ChannelN]beatlooproll_X_activate
[PreviewDeckN]beatlooproll_X_activate
[SamplerN]beatlooproll_X_activate

Activates a rolling loop over X beats. Once disabled, playback will resume where the track would have been if it had not entered the loop. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512

Range:

binary

Feedback:

Beatloop X button in skin is lit. A loop overlay is shown over X beats on waveform.

Nou în versiunea 1.11.0.

[ChannelN]beats_adjust_faster
[PreviewDeckN]beats_adjust_faster
[SamplerN]beats_adjust_faster

Adjust the average BPM up by +0.01

Range:

binary

Feedback:

The beatgrid lines move closer to each other.

Nou în versiunea 2.0.0.

[ChannelN]beats_adjust_slower
[PreviewDeckN]beats_adjust_slower
[SamplerN]beats_adjust_slower

Adjust the average BPM down by -0.01.

Range:

binary

Feedback:

The beatgrid lines move further apart from each other.

Nou în versiunea 2.0.0.

[ChannelN]beats_translate_curpos
[PreviewDeckN]beats_translate_curpos
[SamplerN]beats_translate_curpos

Adjust beatgrid so closest beat is aligned with the current playposition.

Range:

binary

Feedback:

The beatgrid moves to align with current playposition.

Nou în versiunea 1.10.0.

[ChannelN]beats_translate_match_alignment
[PreviewDeckN]beats_translate_match_alignment
[SamplerN]beats_translate_match_alignment

Adjust beatgrid to match another playing deck.

Range:

binary

Feedback:

Instead of syncing the beatgrid to the current playposition, sync the beatgrid so the nearest beat lines up with the other track’s nearest beat.

Nou în versiunea 2.0.0.

[ChannelN]beats_translate_earlier
[PreviewDeckN]beats_translate_earlier
[SamplerN]beats_translate_earlier

Move beatgrid to an earlier position.

Range:

binary

Feedback:

The beatgrid moves left by a small amount.

Nou în versiunea 2.0.0.

[ChannelN]beats_translate_later
[PreviewDeckN]beats_translate_later
[SamplerN]beats_translate_later

Move beatgrid to a later position.

Range:

binary

Feedback:

The beatgrid moves right by a small amount.

Nou în versiunea 2.0.0.

[ChannelN]beatsync
[PreviewDeckN]beatsync
[SamplerN]beatsync

Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both).

range:

binary

feedback:

The Sync button flashes and the tempo slider snaps to the appropriate value.

Schimbat în versiunea 1.10.0.

[ChannelN]beatsync_phase
[PreviewDeckN]beatsync_phase
[SamplerN]beatsync_phase

Syncs the phase to that of the other track (if BPM is detected on both).

Range:

binary

Feedback:

The Sync button flashes and the tempo slider snap to the appropriate value.

Nou în versiunea 1.10.0.

[ChannelN]beatsync_tempo
[PreviewDeckN]beatsync_tempo
[SamplerN]beatsync_tempo

Syncs the tempo to that of the other track (if BPM is detected on both).

Range:

binary

Feedback:

The Sync button flashes and the tempo slider snaps to the appropriate value.

Nou în versiunea 1.10.0.

[ChannelN]bpm
[PreviewDeckN]bpm
[SamplerN]bpm

Reflects the perceived (rate-adjusted) BPM of the loaded file.

This is a ControlPotMeter control.

Range:

real-valued

Feedback:

BPM value display

Schimbat în versiunea 1.10.0.

[ChannelN]bpm_tap
[PreviewDeckN]bpm_tap
[SamplerN]bpm_tap

When tapped repeatedly, adjusts the BPM of the track on the deck (not the tempo slider!) to match the taps.

Notă

If you want to change the rate of the deck use script.bpm.tapButton(deck) in your controller mapping instead.

Range:

binary

Feedback:

BPM value display (playback speed doesn’t change)

Nou în versiunea 1.9.2.

[ChannelN]CloneFromDeck
[PreviewDeckN]CloneFromDeck
[SamplerN]CloneFromDeck

Clone the given deck number, copying the play state, position, rate, and key. If 0 or a negative number is given, Mixxx will attempt to select the first playing deck as the source for the clone.

Range:

integer between 1 and [Master],num_decks (inclusive)

Feedback:

The channel will start playing at the rate and position of the source deck.

Nou în versiunea 2.3.0.

[ChannelN]CloneFromSampler
[PreviewDeckN]CloneFromSampler
[SamplerN]CloneFromSampler

Clone the given sampler number, copying the play state, position, rate, and key.

Range:

integer between 1 and [App],num_samplers (inclusive)

Feedback:

The channel will start playing at the rate and position of the source deck.

Nou în versiunea 2.3.0.

[ChannelN]LoadTrackFromDeck
[PreviewDeckN]LoadTrackFromDeck
[SamplerN]LoadTrackFromDeck

Load the track currently loaded to the given deck number.

Range:

integer between 1 and [App],num_decks (inclusive)

Feedback:

Track name & waveform change

Nou în versiunea 2.4.0.

[ChannelN]LoadTrackFromSampler
[PreviewDeckN]LoadTrackFromSampler
[SamplerN]LoadTrackFromSampler

Load the track currently loaded to the given sampler number.

Range:

integer between 1 and [App],num_samplers (inclusive)

Feedback:

Track name & waveform change

Nou în versiunea 2.4.0.

[ChannelN]cue_cdj
[PreviewDeckN]cue_cdj
[SamplerN]cue_cdj

Represents a Cue button that is always in CDJ mode.

Range:

binary

Feedback:

None

Nou în versiunea 1.10.0.

[ChannelN]cue_clear
[PreviewDeckN]cue_clear
[SamplerN]cue_clear

Deletes the already set cue point and sets [ChannelN],cue_point to -1.

Range:

binary

Feedback:

None

[ChannelN]cue_goto
[PreviewDeckN]cue_goto
[SamplerN]cue_goto

If the cue point is set, recalls the cue point.

Range:

binary

Feedback:

Player may change position

[ChannelN]cue_default
[PreviewDeckN]cue_default
[SamplerN]cue_default

In CDJ mode, when playing, returns to the cue point and pauses. If stopped, sets a cue point at the current location. If stopped and at a cue point, plays from that point until released (set to 0.)

Range:

binary

Feedback:

Cue button

[ChannelN]cue_gotoandplay
[PreviewDeckN]cue_gotoandplay
[SamplerN]cue_gotoandplay

If the cue point is set, seeks the player to it and starts playback.

Range:

binary

Feedback:

Player may change position and start playing.

Nou în versiunea 1.11.0.

[ChannelN]cue_gotoandstop
[PreviewDeckN]cue_gotoandstop
[SamplerN]cue_gotoandstop

If the cue point is set, seeks the player to it and stops.

Range:

binary

Feedback:

Player may change position.

Nou în versiunea 1.11.0.

[ChannelN]cue_indicator
[PreviewDeckN]cue_indicator
[SamplerN]cue_indicator

Indicates the blinking pattern of the CUE button (i.e. 1.0 if the button is illuminated, 0.0 otherwise), depending on the chosen cue mode.

Range:

binary

Feedback:

Cue button

Nou în versiunea 2.0.0.

[ChannelN]cue_mode
[PreviewDeckN]cue_mode
[SamplerN]cue_mode

Represents the currently chosen cue mode.

Range:

Value

compatible hardware

0.0

Mixxx mode (default)

1.0

Pioneer mode

2.0

Denon mode

3.0

Numark mode

4.0

Mixxx mode (no blinking)

5.0

CUP (Cue + Play) mode

Feedback:

None

[ChannelN]cue_play
[PreviewDeckN]cue_play
[SamplerN]cue_play

Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location.

Range:

binary

Feedback:

None

Nou în versiunea 2.1.0.

[ChannelN]cue_point
[PreviewDeckN]cue_point
[SamplerN]cue_point

The current position of the cue point in samples.

Range:

absolute value

Feedback:

Cue point marker

[ChannelN]cue_preview
[PreviewDeckN]cue_preview
[SamplerN]cue_preview

Plays from the current cue point.

Range:

binary

Feedback:

Cue button lights and waveform moves

[ChannelN]cue_set
[PreviewDeckN]cue_set
[SamplerN]cue_set

Sets a cue point at the current location.

Range:

binary

Feedback:

Cue mark appears on the waveform

[ChannelN]cue_simple
[PreviewDeckN]cue_simple
[SamplerN]cue_simple

If the player is not playing, set the cue point at the current location otherwise seek to the cue point.

Range:

binary

Feedback:

Cue button

[ChannelN]duration
[PreviewDeckN]duration
[SamplerN]duration

Outputs the length of the current song in seconds

Range:

absolute value

Feedback:

None

[ChannelN]eject
[PreviewDeckN]eject
[SamplerN]eject

Eject currently loaded track. If no track is loaded the last-ejected track (of any deck) is reloaded.

Double-press to reload the last replaced track. If no track is loaded the second-last ejected track is reloaded.

Range:

binary

Feedback:

Eject button is lit. Be sure to set back to 0 with scripts so the button does not stay lit.

Nou în versiunea 1.9.0.

[ChannelN]end
[PreviewDeckN]end
[SamplerN]end

Jump to end of track

Range:

binary

Feedback:

Track jumps to end

[ChannelN]end_of_track
[PreviewDeckN]end_of_track
[SamplerN]end_of_track

Switches to 1 if the play position is within the end range defined in Preferences ‣ Waveforms ‣ End of track warning.

Range:

binary, read-only

Feedback:

Waveform and Overview widgets show a flashing border

[ChannelN]file_bpm
[PreviewDeckN]file_bpm
[SamplerN]file_bpm

The detected BPM of the loaded track.

Range:

positive value, read-only

Feedback:

None

[ChannelN]file_key
[PreviewDeckN]file_key
[SamplerN]file_key

The detected key of the loaded track.

Range:

?, read-only

Feedback:

None

Nou în versiunea 2.0.0.

[ChannelN]fwd
[PreviewDeckN]fwd
[SamplerN]fwd

Fast forward (FF)

Range:

binary

Feedback:

> button

[ChannelN]hotcue_X_activate
[PreviewDeckN]hotcue_X_activate
[SamplerN]hotcue_X_activate

If hotcue X is not set, this sets a hotcue at the current play position and saves it as hotcue X of type „Hotcue”. In case a loop is currently enabled (i.e. if [ChannelN],loop_enabled is set to 1), the loop will be saved as hotcue X instead and hotcue_X_type will be set to „Loop”.

If hotcue X has been set as a regular cue point, the player seeks to the saved play position.

If hotcue_X_type is „Loop”, looping will be enabled and the loop controls (e.g. loop_start_position, loop_end_position and beatloop_size) will be set accordingly. Just like reloop_toggle, the player seeks back to the loop start when the current play position is behind the loop, and enabled without a seek when it is in front of or inside the loop. This allows a loop catching behavior on one hand and a jump back when the loop has been exit by just triggering this control.

Setting the control to 1 when the track is currently not playing (i.e. play is set to 0) will start hotcue previewing. After resetting the control to 0, playback will usually be stopped and the player will seek to the hotcue position. If play is set to 1 while previewing is active, the playback will continue and no seek occurs.

Range:

binary

Feedback:

Player may change position. Hotcue X marker may change on waveform.

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]hotcue_X_activatecue
[PreviewDeckN]hotcue_X_activatecue
[SamplerN]hotcue_X_activatecue

Identical to hotcue_X_activate, but this always sets a regular cue point, regardless of whether a loop is enabled or not. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_activateloop
[PreviewDeckN]hotcue_X_activateloop
[SamplerN]hotcue_X_activateloop

Identical to hotcue_X_activate, but this always sets a saved loop, regardless of whether a loop is enabled or not. If no loop is available, this sets and enables a beat loop of of beatloop_size. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_cueloop
[PreviewDeckN]hotcue_X_cueloop
[SamplerN]hotcue_X_cueloop

Enables or disables a loop from the position of hotcue X. If X is a saved loop, that loop will be used, otherwise it will set a beatloop of beatloop_size from the cue position. In case the hotcue is not set, this control will set a regular cue point at the current position and start a beatloop.

This control can be used to map the primary action of the „Cue Loop” performance pad mode on Serato-style controllers.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_clear
[PreviewDeckN]hotcue_X_clear
[SamplerN]hotcue_X_clear

If hotcue X is set, clears its hotcue status.

Range:

binary

Feedback:

Hotcue X marker changes on waveform.

Nou în versiunea 1.8.0.

[ChannelN]hotcue_X_color
[PreviewDeckN]hotcue_X_color
[SamplerN]hotcue_X_color

Color of hotcue X or -1 if the hotcue is not set.

Range:

3-Byte RGB color code (or -1)

Feedback:

Color of Hotcue X button and waveform marker changes.

Nou în versiunea 2.3.0.

[ChannelN]hotcue_X_status
[PreviewDeckN]hotcue_X_status
[SamplerN]hotcue_X_status

Indicates if hotcue slot X is set, active or empty.

Range (read-only):

Value

Meaning

0

Hotcue X is not set

1

Hotcue X is set

2

Hotcue X is active (saved loop is enabled or hotcue is previewing)

Nou în versiunea 2.4.0: Replaces the deprecated [ChannelN],hotcue_X_enabled.

[ChannelN]hotcue_X_type
[PreviewDeckN]hotcue_X_type
[SamplerN]hotcue_X_type

Indicates the type of the hotcue in hotcue slot X.

Range (read-only):

Value

Type

0

Invalid/Not Set

1

Hotcue

4

Saved Loop

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_goto
[PreviewDeckN]hotcue_X_goto
[SamplerN]hotcue_X_goto

If hotcue X is set, seeks the player to hotcue X’s position.

Range:

binary

Feedback:

Player may change position.

Nou în versiunea 1.8.0.

[ChannelN]hotcue_X_gotoandplay
[PreviewDeckN]hotcue_X_gotoandplay
[SamplerN]hotcue_X_gotoandplay

If hotcue X is set, seeks the player to hotcue X’s position and starts playback.

Range:

binary

Feedback:

Player may change position.

Nou în versiunea 1.11.0.

[ChannelN]hotcue_X_gotoandloop
[PreviewDeckN]hotcue_X_gotoandloop
[SamplerN]hotcue_X_gotoandloop

If hotcue X is set, seeks the player to hotcue X’s position, starts playback and looping. If the hotcue is a saved loop, the loop is enabled, otherwise a beatloop of beatloop_size is set from the hotcue’s position.

This control can be used to map the secondary action of the „Cue Loop” performance pad mode on Serato-style controllers.

Range:

binary

Feedback:

Player may change position and looping is enabled.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_gotoandstop
[PreviewDeckN]hotcue_X_gotoandstop
[SamplerN]hotcue_X_gotoandstop

If hotcue X is set, seeks the player to hotcue X’s position and stops.

Range:

binary

Feedback:

Player may change position.

Nou în versiunea 1.8.0.

[ChannelN]hotcue_X_position
[PreviewDeckN]hotcue_X_position
[SamplerN]hotcue_X_position

The position of hotcue X in samples, -1 if not set.

Range:

positive integer

Feedback:

Hotcue X marker changes on waveform.

Nou în versiunea 1.8.0.

[ChannelN]hotcue_X_set
[PreviewDeckN]hotcue_X_set
[SamplerN]hotcue_X_set

Set a hotcue at the current play position and saves it as hotcue X of type „Hotcue”. In case a loop is currently enabled (i.e. if [ChannelN],loop_enabled is set to 1), the loop will be saved as hotcue X instead and hotcue_X_type will be set to „Loop”.

Range:

binary

Feedback:

Hotcue X marker changes on waveform.

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.4.0.

[ChannelN]hotcue_X_setcue
[PreviewDeckN]hotcue_X_setcue
[SamplerN]hotcue_X_setcue

Identical to hotcue_X_set, but this always sets a regular cue point (i.e. hotcue_X_type „Hotcue”), regardless of whether a loop is enabled or not.

This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_X_setloop
[PreviewDeckN]hotcue_X_setloop
[SamplerN]hotcue_X_setloop

Identical to hotcue_X_set, but this always saves a loop (i.e. hotcue_X_type „Loop”), regardless of whether a loop is enabled or not. If no loop is available, this sets and enables a beat loop of of beatloop_size. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

Nou în versiunea 2.4.0.

[ChannelN]hotcue_focus
[PreviewDeckN]hotcue_focus
[SamplerN]hotcue_focus

Contains the number of the most recently used hotcue (or -1 if no hotcue was used).

Range:

positive integer (or -1)

Feedback:

None

Nou în versiunea 2.3.0.

[ChannelN]hotcue_focus_color_prev
[PreviewDeckN]hotcue_focus_color_prev
[SamplerN]hotcue_focus_color_prev

If there is a focused hotcue, sets its color to the previous color in the palette.

Range:

binary

Feedback:

Color of focused hotcue button and waveform marker changes.

Nou în versiunea 2.3.0.

[ChannelN]hotcue_focus_color_next
[PreviewDeckN]hotcue_focus_color_next
[SamplerN]hotcue_focus_color_next

If there is a focused hotcue, sets its color to the next color in the palette.

Range:

binary

Feedback:

Color of focused hotcue button and waveform marker changes.

Nou în versiunea 2.3.0.

[ChannelN]intro_end_activate
[PreviewDeckN]intro_end_activate
[SamplerN]intro_end_activate

If the intro end cue is set, seeks the player to the intro end position. If the intro end is not set, sets the intro end to the current play position.

Range:

binary

Feedback:

Player may change position. Intro end marker may change on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_end_clear
[PreviewDeckN]intro_end_clear
[SamplerN]intro_end_clear

If the intro end cue is set, clears its status.

Range:

binary

Feedback:

Intro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_end_enabled
[PreviewDeckN]intro_end_enabled
[SamplerN]intro_end_enabled

1 if intro end cue is set, (position is not -1), 0 otherwise.

Range:

binary, read-only

Feedback:

Intro end button lights up.

Nou în versiunea 2.3.0.

[ChannelN]intro_end_position
[PreviewDeckN]intro_end_position
[SamplerN]intro_end_position

The position of the intro end in samples, -1 if not set.

Range:

positive integer

Feedback:

Intro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_end_set
[PreviewDeckN]intro_end_set
[SamplerN]intro_end_set

Set intro end to the current play position. If intro end was previously set, it is moved to the new position.

Range:

binary

Feedback:

Intro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_start_activate
[PreviewDeckN]intro_start_activate
[SamplerN]intro_start_activate

If the intro start cue is set, seeks the player to the intro start position. If the intro start is not set, sets the intro start to the current play position.

Range:

binary

Feedback:

Player may change position. Intro start marker may change on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_start_clear
[PreviewDeckN]intro_start_clear
[SamplerN]intro_start_clear

If the intro start cue is set, clears its status.

Range:

binary

Feedback:

Intro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_start_enabled
[PreviewDeckN]intro_start_enabled
[SamplerN]intro_start_enabled

1 if intro start cue is set, (position is not -1), 0 otherwise.

Range:

binary, read-only

Feedback:

Intro start button lights up.

Nou în versiunea 2.3.0.

[ChannelN]intro_start_position
[PreviewDeckN]intro_start_position
[SamplerN]intro_start_position

The position of the intro start in samples, -1 if not set.

Range:

positive integer

Feedback:

Intro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]intro_start_set
[PreviewDeckN]intro_start_set
[SamplerN]intro_start_set

Set intro start to the current play position. If intro start was previously set, it is moved to the new position.

Range:

binary

Feedback:

Intro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]key
[PreviewDeckN]key
[SamplerN]key

Current key of the track

Range:

Value

OpenKey

Lancelot

Traditional

1

1d

8b

C

2

8d

3b

D♭

3

3d

10b

D

4

10d

5b

E♭

5

5d

12b

E

6

12d

7b

F

7

7d

2b

F♯/G♭

8

2d

9b

G

9

9d

4b

A♭

10

4d

11b

A

11

11d

6b

B♭

12

6d

1b

B

13

10m

5a

Cm

14

5m

12a

C♯m

15

12m

7a

Dm

16

7m

2a

D♯m/E♭m

17

2m

9a

Em

18

9m

4a

Fm

19

4m

11a

F♯m

20

11m

6a

Gm

21

6m

1a

G♯m

22

1m

8a

Am

23

8m

3a

B♭m

24

3m

10a

Bm

Nou în versiunea 2.0.0.

[ChannelN]keylock
[PreviewDeckN]keylock
[SamplerN]keylock

Enable key-lock for the specified deck (rate changes only affect tempo, not key)

Range:

binary

Feedback:

key-lock button activates

Nou în versiunea 1.9.0.

[ChannelN]LoadSelectedTrack
[PreviewDeckN]LoadSelectedTrack
[SamplerN]LoadSelectedTrack

Loads the currently highlighted track into the deck

Range:

binary

Feedback:

Track name & waveform change

[ChannelN]LoadSelectedTrackAndPlay
[PreviewDeckN]LoadSelectedTrackAndPlay
[SamplerN]LoadSelectedTrackAndPlay

Loads the currently highlighted track into the deck and starts playing

Range:

binary

Feedback:

Track name & waveform change & Play/pause button

Nou în versiunea 1.11.0.

[ChannelN]local_bpm
[PreviewDeckN]local_bpm
[SamplerN]local_bpm

Reflects the average bpm around the current play position of the loaded file.

Range:

positive value

Feedback:

None

[ChannelN]loop_double
[PreviewDeckN]loop_double
[SamplerN]loop_double

Doubles beatloop_size. If beatloop_size equals the size of the loop, the loop is resized.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range:

binary

Feedback:

Beatloop size spinbox changes

Nou în versiunea 1.10.0.

Schimbat în versiunea 2.1.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_enabled
[PreviewDeckN]loop_enabled
[SamplerN]loop_enabled

Indicates whether or not a loop is enabled.

Range:

binary

Feedback:

Loop in waveform is active.

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.4.0: Control is not longer read-only and can be used to enable/disable looping.

[ChannelN]loop_remove
[PreviewDeckN]loop_remove
[SamplerN]loop_remove

Clears the last active loop, i.e. deactivates and removes loop, detaches loop_in, loop_out, reloop_toggle and related controls. It does not affect saved loops.

Range:

binary

Feedback:

Last active loop is disabled and removed from waveform and overview.

Nou în versiunea 2.4.0.

[ChannelN]loop_end_position
[PreviewDeckN]loop_end_position
[SamplerN]loop_end_position

The player loop-out position in samples, -1 if not set.

Range:

positive integer

Feedback:

Loop-out marker shows on waveform.

Nou în versiunea 1.8.0.

[ChannelN]loop_halve
[PreviewDeckN]loop_halve
[SamplerN]loop_halve

Halves beatloop_size. If beatloop_size equals the size of the loop, the loop is resized.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range:

binary

Feedback:

Beatloop size spinbox changes

Nou în versiunea 1.10.0.

Schimbat în versiunea 2.1.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_in
[PreviewDeckN]loop_in
[SamplerN]loop_in

If loop is disabled, sets the player loop in position to the current play position. If loop is enabled, press and hold to move loop in position to the current play position. If quantize is enabled, beatloop_size will be updated to reflect the new loop size.

Range:

binary

Feedback:

Loop-in marker changes on waveform.

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.1.0.

[ChannelN]loop_in_goto
[PreviewDeckN]loop_in_goto
[SamplerN]loop_in_goto

Seek to the loop in point.

Range:

binary

Feedback:

Waveform position jumps

Nou în versiunea 2.1.0.

[ChannelN]loop_out
[PreviewDeckN]loop_out
[SamplerN]loop_out

If loop is disabled, sets the player loop out position to the current play position. If loop is enabled, press and hold to move loop out position to the current play position. If quantize is enabled, beatloop_size will be updated to reflect the new loop size.

Range:

binary

Feedback:

Loop-out marker changes on waveform.

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.1.0.

[ChannelN]loop_out_goto
[PreviewDeckN]loop_out_goto
[SamplerN]loop_out_goto

Seek to the loop out point.

Range:

binary

Feedback:

Waveform position jumps

Nou în versiunea 2.1.0.

[ChannelN]loop_move
[PreviewDeckN]loop_move
[SamplerN]loop_move

Move loop forward by X beats (positive) or backward by X beats (negative).

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range:

real number

Feedback:

Loop moves forward or backward by X beats.

Nou în versiunea 2.0.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_move_X_forward
[PreviewDeckN]loop_move_X_forward
[SamplerN]loop_move_X_forward

Moves the loop in and out points forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512

Range:

binary

Feedback:

Loop moves forward by X beats.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Nou în versiunea 2.0.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_move_X_backward
[PreviewDeckN]loop_move_X_backward
[SamplerN]loop_move_X_backward

Loop moves by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range:

binary

Feedback:

Loop moves backward by X beats.

Nou în versiunea 2.0.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_scale
[PreviewDeckN]loop_scale
[SamplerN]loop_scale

Scale the loop length by the value scale is set to by moving the end marker. beatloop_size is not updated to reflect the change.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range:

0.0 - infinity

Feedback:

Loop length is scaled by given amount on waveform.

Nou în versiunea 1.10.0.

Schimbat în versiunea 2.4.0: Added support for saved loops.

[ChannelN]loop_start_position
[PreviewDeckN]loop_start_position
[SamplerN]loop_start_position

The player loop-in position in samples, -1 if not set.

Range:

positive integer

Feedback:

Loop-in marker changes on waveform.

Nou în versiunea 1.8.0.

[ChannelN]orientation
[PreviewDeckN]orientation
[SamplerN]orientation

Set channel orientation for the crossfader.

Range:

Value

Meaning

0

Left side of crossfader

1

Center (not affected by crossfader)

2

Right side of crossfader

Feedback:

None

Nou în versiunea 1.9.0.

[ChannelN]orientation_center
[PreviewDeckN]orientation_center
[SamplerN]orientation_center
[AuxiliaryN]orientation_center

Assign channel to the center of the crossfader.

[ChannelN]orientation_left
[PreviewDeckN]orientation_left
[SamplerN]orientation_left
[AuxiliaryN]orientation_left

Assign channel to the left side of the crossfader.

[ChannelN]orientation_right
[PreviewDeckN]orientation_right
[SamplerN]orientation_right
[AuxiliaryN]orientation_right

Assign channel to the right side of the crossfader.

[ChannelN]outro_end_activate
[PreviewDeckN]outro_end_activate
[SamplerN]outro_end_activate

If the outro end cue is set, seeks the player to the outro end position. If the outro end is not set, sets the outro end to the current play position.

Range:

binary

Feedback:

Player may change position. Outro end marker may change on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_end_clear
[PreviewDeckN]outro_end_clear
[SamplerN]outro_end_clear

If the outro end cue is set, clears its status.

Range:

binary

Feedback:

Outro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_end_enabled
[PreviewDeckN]outro_end_enabled
[SamplerN]outro_end_enabled

1 if outro end cue is set, (position is not -1), 0 otherwise.

Range:

binary, read-only

Feedback:

Outro end button lights up.

Nou în versiunea 2.3.0.

[ChannelN]outro_end_position
[PreviewDeckN]outro_end_position
[SamplerN]outro_end_position

The position of the outro end in samples, -1 if not set.

Range:

positive integer

Feedback:

Outro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_end_set
[PreviewDeckN]outro_end_set
[SamplerN]outro_end_set

Set outro end to the current play position. If outro end was previously set, it is moved to the new position.

Range:

binary

Feedback:

Outro end marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_start_activate
[PreviewDeckN]outro_start_activate
[SamplerN]outro_start_activate

If the outro start cue is set, seeks the player to the outro start position. If the outro start is not set, sets the outro start to the current play position.

Range:

binary

Feedback:

Player may change position. Outro start marker may change on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_start_clear
[PreviewDeckN]outro_start_clear
[SamplerN]outro_start_clear

If the outro start cue is set, clears its status.

Range:

binary

Feedback:

Outro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_start_enabled
[PreviewDeckN]outro_start_enabled
[SamplerN]outro_start_enabled

1 if outro start cue is set, (position is not -1), 0 otherwise.

Range:

binary, read-only

Feedback:

Outro start button lights up.

Nou în versiunea 2.3.0.

[ChannelN]outro_start_position
[PreviewDeckN]outro_start_position
[SamplerN]outro_start_position

The position of the outro start in samples, -1 if not set.

Range:

positive integer

Feedback:

Outro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]outro_start_set
[PreviewDeckN]outro_start_set
[SamplerN]outro_start_set

Set outro start to the current play position. If outro start was previously set, it is moved to the new position.

Range:

binary

Feedback:

Outro start marker changes on waveform.

Nou în versiunea 2.3.0.

[ChannelN]passthrough
[PreviewDeckN]passthrough
[SamplerN]passthrough

Connects the vinyl control input for vinyl control on that deck to the channel output. Allows to mix external media into DJ sets.

Range:

binary

Feedback:

Passthrough label in the waveform overview and passthrough button

Nou în versiunea 2.0.0.

[ChannelN]PeakIndicator
[PreviewDeckN]PeakIndicator
[SamplerN]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted)

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light

[ChannelN]PeakIndicatorL
[PreviewDeckN]PeakIndicatorL
[SamplerN]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (left)

Nou în versiunea 2.0.0.

[ChannelN]PeakIndicatorR
[PreviewDeckN]PeakIndicatorR
[SamplerN]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (right)

Nou în versiunea 2.0.0.

[ChannelN]pfl
[PreviewDeckN]pfl
[SamplerN]pfl

Toggles headphone cueing (PFL).

Range:

binary

Feedback:

Headphone button

[ChannelN]pitch
[PreviewDeckN]pitch
[SamplerN]pitch

The total adjustment to the track’s pitch, including changes from the rate slider if keylock is off as well as pitch_adjust.

Notă

Do not map this to knobs or sliders on controllers; map pitch_adjust instead.

This is a ControlPotMeter control.

Range:

-6.0..6.0 semitones

Feedback:

Key display

Nou în versiunea 2.0.0.

[ChannelN]pitch_up
[PreviewDeckN]pitch_up
[SamplerN]pitch_up

Changes the track pitch up one half step, independent of the tempo.

Range:

binary

Feedback:

Key display

Nou în versiunea 2.0.0.

[ChannelN]pitch_down
[PreviewDeckN]pitch_down
[SamplerN]pitch_down

Changes the track pitch down one half step, independent of the tempo.

Range:

binary

Feedback:

Key display

Nou în versiunea 2.0.0.

[ChannelN]pitch_adjust
[PreviewDeckN]pitch_adjust
[SamplerN]pitch_adjust

Adjusts the pitch in addition to the tempo slider pitch and keylock. It is reset after loading a new track.

This is a ControlPotMeter control.

Range:

-3.0..3.0 semitones

Feedback:

Key display

Nou în versiunea 2.0.0.

[ChannelN]play
[PreviewDeckN]play
[SamplerN]play

Toggles playing or pausing the track.

The value is set to 1 when the track is playing or when previewing from cue points and when the play command is adopted and track will be played after loading.

Range:

binary

Feedback:

Play/pause button

[ChannelN]play_indicator
[PreviewDeckN]play_indicator
[SamplerN]play_indicator

Provides information to be bound with the a Play/Pause button e.g blinking when play is possible

Range:

binary, read-only

Feedback:

Play/pause button

Nou în versiunea 2.0.0.

[ChannelN]play_latched
[PreviewDeckN]play_latched
[SamplerN]play_latched

This is set to 1 when the track is playing, but not when previewing (see play).

Range:

binary, read-only

Feedback:

Play/pause button

Nou în versiunea 2.3.0.

[ChannelN]play_stutter
[PreviewDeckN]play_stutter
[SamplerN]play_stutter

A play button without pause. Pushing while playing, starts play at cue point again (Stutter).

Range:

binary

Feedback:

Play/Stutter button

Nou în versiunea 2.0.0.

[ChannelN]playposition
[PreviewDeckN]playposition
[SamplerN]playposition

Sets the absolute position in the track.

This is a ControlPotMeter control.

Range:

-0.14 to 1.14 (0 = beginning -> Midi 14, 1 = end -> Midi 114)

Feedback:

Waveform

[ChannelN]pregain
[PreviewDeckN]pregain
[SamplerN]pregain

Adjusts the pre-fader gain of the track (to avoid clipping)

This is a ControlPotMeter control.

Range:

0.0..1.0..4.0

Feedback:

GAIN knob

[ChannelN]quantize
[PreviewDeckN]quantize
[SamplerN]quantize

Aligns Hot-cues and Loop In & Out to the next beat from the current position.

Range:

binary

Feedback:

Hot-cues or Loop In/Out markers

Nou în versiunea 1.10.0.

[ChannelN]rate
[PreviewDeckN]rate
[SamplerN]rate

Speed control

This is a ControlPotMeter control.

Range:

-1.0..1.0

Feedback:

Speed slider

[ChannelN]rate_dir
[PreviewDeckN]rate_dir
[SamplerN]rate_dir

Indicates orientation of speed slider.

Range:

-1 or 1

[ChannelN]rate_perm_down
[PreviewDeckN]rate_perm_down
[SamplerN]rate_perm_down

Sets the speed one step lower (4 % default) lower

Range:

binary

Feedback:

Perm down button & Speed slider

[ChannelN]rate_perm_down_small
[PreviewDeckN]rate_perm_down_small
[SamplerN]rate_perm_down_small

Sets the speed one small step lower (1 % default)

Range:

binary

Feedback:

Perm down button & Speed slider

[ChannelN]rate_perm_up
[PreviewDeckN]rate_perm_up
[SamplerN]rate_perm_up

Sets the speed one step higher (4 % default)

Range:

binary

Feedback:

Perm up button & Speed slider

[ChannelN]rate_perm_up_small
[PreviewDeckN]rate_perm_up_small
[SamplerN]rate_perm_up_small

Sets the speed one small step higher (1 % default)

Range:

binary

Feedback:

Perm up button & Speed slider

[ChannelN]rate_temp_down
[PreviewDeckN]rate_temp_down
[SamplerN]rate_temp_down

Holds the speed one step lower while active

Range:

binary

Feedback:

Temp down button & Speed slider

[ChannelN]rate_temp_down_small
[PreviewDeckN]rate_temp_down_small
[SamplerN]rate_temp_down_small

Holds the speed one small step lower while active

Range:

binary

Feedback:

Temp down button & Speed slider

[ChannelN]rate_temp_up
[PreviewDeckN]rate_temp_up
[SamplerN]rate_temp_up

Holds the speed one step higher while active

Range:

binary

Feedback:

Temp up button & Speed slider

[ChannelN]rate_temp_up_small
[PreviewDeckN]rate_temp_up_small
[SamplerN]rate_temp_up_small

Holds the speed one small step higher while active

Range:

binary

Feedback:

Temp up button & Speed slider

[ChannelN]rateRange
[PreviewDeckN]rateRange
[SamplerN]rateRange

Sets the range of the Speed slider (0.08 = 8%)

This is a ControlPotMeter control.

Range:

0.0..4.0

Feedback:

none, until you move the Speed slider

[ChannelN]rateSearch
[PreviewDeckN]rateSearch
[SamplerN]rateSearch

Seeks forward (positive values) or backward (negative values) at a speed determined by the value

This is a ControlPotMeter control.

Range:

-300..300

Feedback:

Deck seeks

[ChannelN]rateEngine
[PreviewDeckN]rateEngine
[SamplerN]rateEngine

Actual rate (used in visuals, not for control)

[ChannelN]reloop_andstop
[PreviewDeckN]reloop_andstop
[SamplerN]reloop_andstop

Activate current loop, jump to its loop in point, and stop playback.

Range:

binary

Feedback:

Loop range in waveform activates or deactivates and play position moves to loop in point.

Nou în versiunea 2.1.0.

[ChannelN]reloop_toggle
[PreviewDeckN]reloop_toggle
[SamplerN]reloop_toggle

Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.

Range:

binary

Feedback:

Loop range in waveform activates or deactivates.

Nou în versiunea 2.1.0.

[ChannelN]repeat
[PreviewDeckN]repeat
[SamplerN]repeat

Enable repeat-mode for the specified deck

Range:

binary

Feedback:

when track finishes, song loops to beginning

Nou în versiunea 1.9.0.

[ChannelN]reset_key
[PreviewDeckN]reset_key
[SamplerN]reset_key

Resets the key to the original track key.

Range:

binary

Nou în versiunea 2.0.0.

[ChannelN]reverse
[PreviewDeckN]reverse
[SamplerN]reverse

Toggles playing the track backwards

Range:

binary

Feedback:

REV button

[ChannelN]reverseroll
[PreviewDeckN]reverseroll
[SamplerN]reverseroll

Enables reverse and slip mode while held (Censor)

Range:

binary

Feedback:

REV button

Nou în versiunea 2.0.0.

[ChannelN]scratch2
[PreviewDeckN]scratch2
[SamplerN]scratch2

Affects absolute play speed & direction whether currently playing or not when [ChannelN],scratch2_enable is active. (multiplicative). Use JavaScript engine.scratch functions to manipulate in controller mappings.

Range:

-3.0..3.0

Feedback:

Waveform

Nou în versiunea 1.8.0.

[ChannelN]scratch2_enable
[PreviewDeckN]scratch2_enable
[SamplerN]scratch2_enable

Takes over play speed & direction for [ChannelN],scratch2.

Range:

binary

Feedback:

Waveform

Nou în versiunea 1.8.0.

[ChannelN]slip_enabled
[PreviewDeckN]slip_enabled
[SamplerN]slip_enabled

Toggles slip mode. When active, the playback continues muted in the background during a loop, scratch etc. Once disabled, the audible playback will resume where the track would have been.

Range:

binary

Feedback:

Slip mode button

Nou în versiunea 1.11.0.

[ChannelN]stars_up
[PreviewDeckN]stars_up
[SamplerN]stars_up

Increase the rating of the currently loaded track (if the skin has star widgets in the decks section).

Range:

binary

Feedback:

Star count is increased in the deck’s star widget and in the library table.

Nou în versiunea 2.3.0.

[ChannelN]stars_down
[PreviewDeckN]stars_down
[SamplerN]stars_down

Decrease the rating of the currently loaded track (if the skin has star widgets in the decks section).

Range:

binary

Feedback:

Star count is decreased in the deck’s star widget and in the library table.

Nou în versiunea 2.3.0.

[ChannelN]start
[PreviewDeckN]start
[SamplerN]start

Jump to start of track

Range:

binary

Feedback:

Track jumps to start

[ChannelN]start_play
[PreviewDeckN]start_play
[SamplerN]start_play

Start playback from the beginning of the deck.

Range:

binary

Feedback:

Deck plays from beginning

Nou în versiunea 1.10.0.

[ChannelN]start_stop
[PreviewDeckN]start_stop
[SamplerN]start_stop

Seeks a player to the start and then stops it.

Range:

binary

Feedback:

Deck stops at the beginning.

Nou în versiunea 1.10.0.

[ChannelN]stop
[PreviewDeckN]stop
[SamplerN]stop

Stops a player.

Range:

binary

Feedback:

Pause Button. Deck pauses at the current position.

Nou în versiunea 1.10.0.

[ChannelN]sync_enabled
[PreviewDeckN]sync_enabled
[SamplerN]sync_enabled

Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both). Click and hold for at least one second activates sync lock on that deck.

Range:

binary

Feedback:

If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.

Nou în versiunea 2.0.0.

[ChannelN]sync_leader
[PreviewDeckN]sync_leader
[SamplerN]sync_leader

Sets deck as leader clock.

Range:

binary

Feedback:

If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.

Nou în versiunea 2.4.0.

[ChannelN]sync_mode
[PreviewDeckN]sync_mode
[SamplerN]sync_mode

Nou în versiunea 2.0.0.

Range:

Value

Meaning

0

Sync lock disabled for that deck

1

Deck is sync follower

2

Deck is sync leader

[ChannelN]sync_key
[PreviewDeckN]sync_key
[SamplerN]sync_key
Feedback:

Key value widget

Match musical key.

Nou în versiunea 2.0.0.

[ChannelN]track_color
[PreviewDeckN]track_color
[SamplerN]track_color

Color of the currently loaded track or -1 if no track is loaded or the track has no color.

Range:

3-Byte RGB color code (or -1)

Feedback:

Track color changes in the library view.

Nou în versiunea 2.3.0.

[ChannelN]track_loaded
[PreviewDeckN]track_loaded
[SamplerN]track_loaded

Whether a track is loaded in the specified deck

Range:

binary, read-only

Feedback:

Waveform and track metadata shown in deck

Nou în versiunea 2.1.0.

[ChannelN]track_samplerate
[PreviewDeckN]track_samplerate
[SamplerN]track_samplerate

Sample rate of the track loaded on the specified deck

Range:

absolute value, read-only

Feedback:

None

Nou în versiunea 1.9.0.

[ChannelN]track_samples
[PreviewDeckN]track_samples
[SamplerN]track_samples

Number of sound samples in the track loaded on the specified deck

Range:

absolute value, read-only

Feedback:

None

[ChannelN]volume
[PreviewDeckN]volume
[SamplerN]volume

Adjusts the channel volume fader

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck volume fader

[ChannelN]mute
[PreviewDeckN]mute
[SamplerN]mute

Mutes the channel

Range:

binary

Feedback:

Mute button

Nou în versiunea 2.0.0.

[ChannelN]update_replaygain_from_pregain
[PreviewDeckN]update_replaygain_from_pregain
[SamplerN]update_replaygain_from_pregain

Applies the deck pregain knob value to the detected ReplayGain value for the current track. This is a way to update the ReplayGain value of a track if it has been detected incorrectly. When this control is triggered, the pregain value for the deck will be centered so that there is no audible difference in track volume, so this operation is safe to use during performance, if the controller mapping uses soft-takeover for the pregain knob.

Range:

binary

Feedback:

ReplayGain value is updated in library, deck pregain is reset to 1.0.

[ChannelN]vinylcontrol_enabled
[PreviewDeckN]vinylcontrol_enabled
[SamplerN]vinylcontrol_enabled

Toggles whether a deck is being controlled by digital vinyl.

Range:

binary

Feedback:

When enabled, a vinyl indication should appear onscreen indicating green for enabled.

Nou în versiunea 1.10.0.

[ChannelN]vinylcontrol_cueing
[PreviewDeckN]vinylcontrol_cueing
[SamplerN]vinylcontrol_cueing

Determines how cue points are treated in vinyl control relative mode.

Range:

Value

Meaning

0

Cue points ignored

1

One Cue - If needle is dropped after the cue point, track will seek to that cue point

2

Hot Cue - Track will seek to nearest previous hotcue

Nou în versiunea 1.10.0.

[ChannelN]vinylcontrol_mode
[PreviewDeckN]vinylcontrol_mode
[SamplerN]vinylcontrol_mode

Determines how vinyl control interprets needle information.

Range:

Value

Meaning

0

Absolute Mode (track position equals needle position and speed)

1

Relative Mode (track tempo equals needle speed regardless of needle position)

2

Constant Mode (track tempo equals last known-steady tempo regardless of needle input

See Control Mode for details.

Feedback:

3-way button indicates status

Nou în versiunea 1.10.0.

[ChannelN]vinylcontrol_status
[PreviewDeckN]vinylcontrol_status
[SamplerN]vinylcontrol_status

Provides visual feedback with regards to vinyl control status.

Range:

0.0-3.0, read-only

Feedback:

Off for control disabled, green for control enabled, blinking yellow for when the needle reaches the end of the record, and red for needle skip detected

Nou în versiunea 1.10.0.

[ChannelN]visual_bpm
[PreviewDeckN]visual_bpm
[SamplerN]visual_bpm

BPM to display in the GUI (updated more slowly than the actual BPM).

Range:

?

Feedback:

BPM value widget

Nou în versiunea 2.0.0.

[ChannelN]visual_key
[PreviewDeckN]visual_key
[SamplerN]visual_key

Current musical key after pitch shifting to display in the GUI using the notation selected in the preferences

Range:

?

Feedback:

Key value widget

Nou în versiunea 2.0.0.

[ChannelN]visual_key_distance
[PreviewDeckN]visual_key_distance
[SamplerN]visual_key_distance

The distance to the nearest key measured in cents

This is a ControlPotMeter control.

Range:

-0.5..0.5

Feedback:

Key value widget

Nou în versiunea 2.0.0.

[ChannelN]VuMeter
[PreviewDeckN]VuMeter
[SamplerN]VuMeter

Outputs the current instantaneous deck volume

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck VU meter

[ChannelN]VuMeterL
[PreviewDeckN]VuMeterL
[SamplerN]VuMeterL

Outputs the current instantaneous deck volume for the left channel

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck VU meter L

[ChannelN]VuMeterR
[PreviewDeckN]VuMeterR
[SamplerN]VuMeterR

Outputs the current instantaneous deck volume for the right channel

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck VU meter R

[ChannelN]waveform_zoom
[PreviewDeckN]waveform_zoom
[SamplerN]waveform_zoom

Zooms the waveform to look ahead or back as needed.

Range:

1.0 - 10.0

Feedback:

Waveform zoom buttons

Nou în versiunea 1.11.0.

[ChannelN]waveform_zoom_up
[PreviewDeckN]waveform_zoom_up
[SamplerN]waveform_zoom_up

Waveform Zoom Out

Range:

?

Feedback:

Waveform zoom buttons

Nou în versiunea 1.11.0.

[ChannelN]waveform_zoom_down
[PreviewDeckN]waveform_zoom_down
[SamplerN]waveform_zoom_down

Waveform Zoom In

Range:

?

Feedback:

Waveform zoom buttons

Nou în versiunea 1.11.0.

[ChannelN]waveform_zoom_set_default
[PreviewDeckN]waveform_zoom_set_default
[SamplerN]waveform_zoom_set_default

Return to default waveform zoom level

Range:

?

Feedback:

Waveform zoom buttons

Nou în versiunea 1.11.0.

[ChannelN]wheel
[PreviewDeckN]wheel
[SamplerN]wheel

Affects relative playback speed and direction persistently (additive offset & must manually be undone).

Range:

-3.0..3.0

Feedback:

Waveform

Global Sampler controls

These controls can be used to control all samplers.

[Sampler]SaveSamplerBank

Save sampler configuration. Make currently loaded tracks in samplers instantly available at a later point.

Range:

binary

Feedback:

Opens file dialog. Configuration file can be named and saved.

Nou în versiunea 2.0.0.

[Sampler]LoadSamplerBank

Load saved sampler configuration file and add tracks to the available samplers.

Range:

binary

Feedback:

Opens file dialog. Select configuration file.

Nou în versiunea 2.0.0.

Vezi și

The [Skin],show_samplers control can be used to show and hide sampler banks in the GUI.

Microphones and Auxiliary Channels

In contrast to decks, preview decks and samplers, microphones and auxiliary channels are input channels. You can map audio interface’s inputs to mixxx’s auxiliary input channels and connect external audio source to it (cellphone, mp3 player). Then you can use your MIDI controller to control its volume and some other parameters (orientation, gain, volume), apply effects and use the prelisten function.

Notă

Although the first auxiliary group is named [Auxiliary1], the group for the first microphone is just called [Microphone], not [Microphone1].

[MicrophoneN]input_configured
[AuxiliaryN]input_configured

1 if there is input is configured for this channel, 0 if not.

Range:

binary, read-only

Feedback:

Configured channel in the sound preferences.

[MicrophoneN]main_mix
[AuxiliaryN]main_mix

Hold value at 1 to mix channel input into the main output. For [MicrophoneN] use [MicrophoneN],talkover instead. Note that [AuxiliaryN] also take [AuxiliaryN],orientation into account.

Range:

binary

Feedback:

Auxiliary: Play button Microphone: N/A

[AuxiliaryN]orientation

Set channel orientation for the crossfader.

Range:

Value

Meaning

0

Left side of crossfader

1

Center (not affected by crossfader)

2

Right side of crossfader

Feedback:

None

Nou în versiunea 1.10.0.

[MicrophoneN]PeakIndicator
[AuxiliaryN]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted)

This is a ControlPotMeter control.

Range:

binary

Feedback:

Microphone Clip light

Nou în versiunea 1.10.0.

[MicrophoneN]PeakIndicatorL
[AuxiliaryN]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (left)

Nou în versiunea 2.0.0.

[MicrophoneN]PeakIndicatorR
[AuxiliaryN]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel

This is a ControlPotMeter control.

Range:

binary

Feedback:

Clip light (right)

Nou în versiunea 2.0.0.

[MicrophoneN]pfl
[AuxiliaryN]pfl

Toggles headphone cueing (PFL).

Range:

binary

Feedback:

Headphone button

[MicrophoneN]talkover
[AuxiliaryN]talkover

Hold value at 1 to mix channel input into the main output. For [AuxiliaryN] use [AuxiliaryN],main_mix instead. Note that [AuxiliaryN] also take [AuxiliaryN],orientation into account.

Range:

binary

Feedback:

Microphone: Talk button Auxiliary: N/A

Nou în versiunea 1.10.0.

[MicrophoneN]volume
[AuxiliaryN]volume

Adjusts the channel volume fader

This is a ControlPotMeter control.

Range:

default

Feedback:

Microphone volume fader changes

Nou în versiunea 1.10.0.

[MicrophoneN]pregain
[AuxiliaryN]pregain

Adjusts the gain of the input

This is a ControlPotMeter control.

Range:

0.0..1.0..4.0

Feedback:

Microphone gain knob

[MicrophoneN]mute
[AuxiliaryN]mute

Mutes the channel

Range:

binary

Feedback:

Mute button

Nou în versiunea 2.0.0.

[MicrophoneN]VuMeter
[AuxiliaryN]VuMeter

Outputs the current instantaneous channel volume

This is a ControlPotMeter control.

Range:

default

Feedback:

Microphone VU meter changes

Nou în versiunea 1.10.0.

[MicrophoneN]VuMeterL
[AuxiliaryN]VuMeterL

Outputs the current instantaneous deck volume for the left channel

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck VU meter L

Nou în versiunea 2.0.0.

[MicrophoneN]VuMeterR
[AuxiliaryN]VuMeterR

Outputs the current instantaneous deck volume for the right channel

This is a ControlPotMeter control.

Range:

default

Feedback:

Deck VU meter R

Nou în versiunea 2.0.0.

The [VinylControl] group

The [VinylControl] group can toggle the vinyl control feature.

[VinylControl]Toggle

Moves control by a vinyl control signal from one deck to another if using the single deck vinyl control (VC) feature.

Range:

binary

Feedback:

If VC isn’t enabled on any decks, enable it on the first one we’re receiving samples for. If VC is enabled on a single (exclusive) deck, and another deck is setup to receive samples, disable it on the former deck and enable it on the next eligible deck (ordered by deck number). If VC is enabled on multiple decks, don’t do anything.

Nou în versiunea 1.10.0.

[VinylControl]gain

Allows to amplify the „phono” level of attached turntables to „line” level. This is equivalent to setting the turntable boost in Options ‣ Preferences ‣ Vinyl Control

Range:

binary

Feedback:

position of Boost slider in Options ‣ Preferences ‣ Vinyl Control (is not updated while viewing this Preferences page)

Nou în versiunea 1.10.0.

Vezi și

The [Skin],show_vinylcontrol control can be used to show and hide vinyl control related elements in the GUI.

The [Recording] controls

The controls in the [Recording] group can be used to query and control the recording of your mix.

[Recording]toggle_recording

Turns recording on or off.

Range:

binary

Feedback:

Recording icon

[Recording]status

Indicates whether Mixxx is currently recording.

Range:

Value

Meaning

0

Recording Stopped

1

Initialize Recording

2

Recording Active

Feedback:

Recording icon

AutoDJ controls

The [AutoDJ] controls allow interacting with AutoDJ.

[AutoDJ]enabled

Turns Auto DJ on or off.

Range:

binary

Feedback:

AutoDJ button

Nou în versiunea 1.11.0.

[AutoDJ]shuffle_playlist

Shuffles the content of the Auto DJ playlist.

Range:

binary

Feedback:

Order of tracks in the AutoDJ playlist changes.

Nou în versiunea 1.11.0.

[AutoDJ]skip_next

Skips the next track in the Auto DJ playlist.

Range:

binary

Feedback:

Skipped track is removed from the AutoDJ playlist.

Nou în versiunea 1.11.0.

[AutoDJ]fade_now

Triggers the transition to the next track.

Range:

binary

Feedback:

Crossfader slider moves to the other side.

Nou în versiunea 1.11.0.

[AutoDJ]add_random_track

Adds a random track to the Auto DJ queue.

Range:

binary

Feedback:

Track is added to AutoDJ queue.

Nou în versiunea 2.4.0.

The [Library] controls

The controls in the [Library] group can be used to navigate the library. Note that [Library],MoveUp and other Move and Scroll controls emulate keypresses and therefore require the Mixxx window to be focused.

[Library]MoveUp

Equivalent to pressing the Up key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveDown

Equivalent to pressing the Down key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveVertical

Move the specified number of locations up or down. Intended to be mapped to an encoder knob.

Range:

Relative (positive values move down, negative values move up)

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]ScrollUp

Equivalent to pressing the PageUp key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]ScrollDown

Equivalent to pressing the PageDown key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]ScrollVertical

Scroll the specified number of pages up or down. Intended to be mapped to an encoder knob.

Range:

Relative (positive values move down, negative values move up)

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveLeft

Equivalent to pressing the Left key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveRight

Equivalent to pressing the Right key on the keyboard

Range:

Binary

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveHorizontal

Move the specified number of locations left or right. Intended to be mapped to an encoder knob.

Range:

Relative (positive values move right, negative values move left)

Feedback:

Currently selected item changes

Nou în versiunea 2.1.0.

[Library]MoveFocusForward

Equivalent to pressing the Tab key on the keyboard

Range:

Binary

Feedback:

Currently focused pane changes

Nou în versiunea 2.1.0.

[Library]MoveFocusBackward

Equivalent to pressing the Shift + Tab key on the keyboard

Range:

Binary

Feedback:

Currently focused pane changes

Nou în versiunea 2.1.0.

[Library]MoveFocus

Move focus the specified number of panes forward or backwards. Intended to be mapped to an encoder knob.

Range:

Relative (positive values move forward, negative values move backward)

Feedback:

Currently focused pane changes

Nou în versiunea 2.1.0.

[Library]focused_widget

Read this control to know which library widget is currently focused, or write in order to focus a specific library widget.

This control can be used in controller scripts to trigger context-specific actions. For example, if the tracks table has focus, pressing a button loads the selected track to a specific deck, while the same button would clear the search if the search bar is focused.

Note: This control is useful only if a Mixxx window has keyboard focus, otherwise it always returns 0.

Range:

Value

writeable

Widget

0

none

1

X

Search bar

2

X

Tree view

3

X

Tracks table or root views of library features

4

Context menu (menus of library widgets or other editable widgets, or main menu bar)

5

Dialog (any confirmation or error popup, preferences, track properties or cover art window)

6

Unknown (widgets that don’t fit into any of the above categories)

Feedback:

Currently focused widget changes

Nou în versiunea 2.4.0.

[Library]GoToItem

Triggers different actions, depending on which interface element currently has keyboard focus:

Search bar

text box

moves focus to tracks table

Clear button

clears search text

Sidebar

collapsed node

expands the item (except Tracks and Auto DJ)

leaf node

moves focus to tracks table

Tracks table

Performs the action selected in Preferences ‣ Library ‣ Track Double-Click Action (default is „Load selected track”). Also see Preferences ‣ Decks ‣ Playing track protection

Context menus

presses Enter

Dialogs / popups

presses Enter. Note: the Move.. controls allow to move button focus.

Range:

Binary

Feedback:

Context dependent

Nou în versiunea 2.1.0.

[Library]show_track_menu

Toggle the track context menu for all tracks selected in the current library view. The control value is 1 if there is already a menu shown for the current view. Note that the control is not aware of other track menus, for example those opened by right-clicking track text labels in decks. Only the most recent menu can be navigated with the MoveUp/Down controls.

Range:

Binary

Feedback:

Tracks table context menu is shown or hidden.

Nou în versiunea 2.4.0.

[Library]AutoDjAddBottom
[Playlist]AutoDjAddBottom

Add selected track(s) to Auto DJ Queue (bottom).

Range:

Binary

Feedback:

Append track(s) to Auto DJ playlist

Nou în versiunea 2.0.0.

[Library]AutoDjAddTop
[Playlist]AutoDjAddTop

Add selected track(s) to Auto DJ Queue (top).

Range:

Binary

Feedback:

Prepend track(s) to Auto DJ playlist

Nou în versiunea 2.0.0.

[Library]font_size_increment

Increase the size of the library font. If the row height is smaller than the font-size the larger of the two is used.

Range:

Binary

Feedback:

Library view

Nou în versiunea 2.0.0.

[Library]font_size_decrement

Decrease the size of the library font

Nou în versiunea 2.0.0.

Range:

Binary

Feedback:

Library view

[Library]font_size_knob

Increase or decrease the size of the library font

Nou în versiunea 2.0.0.

Range:

Relative

Feedback:

Library view

[Library]sort_column

Indicates the sorting column the track table

Range:

Value

Description

Library

Playlist

Crate

Browse

1

Artist

X

X

X

X

2

Title

X

X

X

X

3

Album

X

X

X

X

4

Albumartist

X

X

X

X

5

Year

X

X

X

X

6

Genre

X

X

X

X

7

Composer

X

X

X

X

8

Grouping

X

X

X

X

9

Tracknumber

X

X

X

X

10

Filetype

X

X

X

X

11

Native Location

X

X

X

X

12

Comment

X

X

X

X

13

Duration

X

X

X

X

14

Bitrate

X

X

X

X

15

BPM

X

X

X

X

16

ReplayGain

X

X

X

X

17

Datetime Added

X

X

X

X

18

Times Played

X

X

X

X

19

Rating

X

X

X

X

20

Key

X

X

X

X

21

Preview

X

X

X

X

22

Coverart

X

X

X

23

Position

X

24

Playlist ID

X

25

Location

X

26

Filename

X

27

File Modified Time

X

28

File Creation Time

X

29

Sample Rate

30

Track Color

X

X

X

31

Last Played

X

X

X

Feedback:

Sorting indicator in the column headers of the track table

Nou în versiunea 2.3.0.

[Library]sort_column_toggle

Equivalent to clicking on column headers. A new value sets [Library],sort_column to that value and [Library],sort_order to 0, setting the same value again will toggle [Library],sort_order.

Range:

Same as for [Library],sort_column or value 0 for sorting according the current column with the cursor on it

Feedback:

Sorting indicator in the column headers of the track table

Nou în versiunea 2.3.0.

[Library]sort_order

Indicate the sort order of the track tables.

Range:

Binary (0 for ascending, 1 for descending)

Feedback:

Sorting indicator in the column headers of the track table

Nou în versiunea 2.3.0.

[Library]sort_focused_column

Sort the column of the table cell that is currently focused, which is equivalent to setting [Library],sort_column_toggle to 0. Though unlike that, it can be mapped to pushbuttons directly.

Range:

Binary

Feedback:

Sorting indicator in the column headers of the track table

Nou în versiunea 2.4.0.

[Library]track_color_prev

Set color of selected track to previous color in palette.

Range:

Binary

Feedback:

Track color changes in the library view.

Nou în versiunea 2.3.0.

[Library]track_color_next

Set color of selected track to next color in palette.

Range:

Binary

Feedback:

Track color changes in the library view.

Nou în versiunea 2.3.0.

[Library]search_history_next

Select the next saved search query. Wraps around at the last item to the empty search.

Range:

Binary

Feedback:

Searchbox query changes

Nou în versiunea 2.4.0.

[Library]search_history_prev

Select the previous saved search query. Wraps around at the top to the last item.

Range:

Binary

Feedback:

Searchbox query changes

Nou în versiunea 2.4.0.

[Library]search_history_selector

Select another saved search query. < 0 goes up the list, > 0 goes down. Wraps around at the top and bottom.

Range:

-N / +N

Feedback:

Searchbox query changes

Nou în versiunea 2.4.0.

Clear the search.

Range:

Binary

Feedback:

Searchbox query is cleared

Nou în versiunea 2.4.0.

Vezi și

The library section in the GUI can be enlarged by using the [Skin],show_maximized_library control.

The [Skin],show_library_coverart control can be used to toggle the display of library coverart.

The [Shoutcast] controls

[Shoutcast]enabled

Shows if live Internet broadcasting is enabled.

Range:

?

Feedback:

shoutcast only supports mp3 format as field

[Shoutcast]status

This control displays whether broadcasting connection to Shoutcast server was successfully established.

Range:

binary

Feedback:

None

The [Playlist] controls

[Playlist] controls allow navigating the sidebar and tracks table directly without considering the currently focused widget. This is helpful when another application’s window is focused. This group is going to be deprecated at some point, with its controls added to [Library] above.

Vezi și

See bug #1772184 for the current status.

[Playlist]SelectPlaylist

Scrolls the given number of items (view, playlist, crate, etc.) in the side pane (can be negative for reverse direction).

Range:

relative value

Feedback:

Library sidebar highlight

[Playlist]SelectTrackKnob

Scrolls the given number of tracks in the track table (can be negative for reverse direction).

Range:

relative value

Feedback:

Library track table highlight

The [Controls] controls

The [Controls] group contains controls that didn’t fit in any other group.

[Controls]touch_shift

Once enabled, all touch tab events are interpreted as right click. This control has been added to provide touchscreen compatibility in 2.0 and might be replaced by a general modifier solution in the future.

Range:

binary

Feedback:

All Widgets

Nou în versiunea 2.0.0.

[Controls]AutoHotcueColors

If enabled, colors will be assigned to newly created hotcues automatically.

Range:

binary

Feedback:

None

Nou în versiunea 2.3.0.

[Controls]ShowDurationRemaining

Represents the current state of the remaining time duration display of the loaded track.

Range:

Value

Meaning

0

currently showing elapsed time, sets to remaining time

1

currently showing remaining time , sets to elapsed time

2

currently showing both (that means we are showing remaining, set to elapsed

Feedback:

None

The Effects Framework

In the list below,

  • EffectRack1 leaves room for future expansion to multiple EffectRacks.

  • N ranges from 1 to [EffectRack1],num_effectunits, inclusive.

  • M ranges from 1 to [EffectRack1_EffectUnitN],num_effectslots, inclusive. (For a given value of N)

  • K ranges from 1 to [EffectRack1_EffectUnitN_EffectM],num_parameters, inclusive. (For given values of N and M)

  • I ranges from 1 to [App],num_decks, inclusive.

  • J ranges from 1 to [App],num_samplers, inclusive.

Nou în versiunea 2.0.0.

Linking Values

Effect parameters can be linked to the effect’s metaknob. This linkage can be user-controlled by changing the link_type and the link_inverse control of the parameter. The default link type is loaded from the effect parameter’s manifest’s linkHint property.

Link Type

Integer Value

Interpretation

None

0

Not controlled by the metaknob

Linked

1

Controlled by the metaknob as it is

Linked Left

2

Controlled by the left side of the metaknob

Linked Right

3

Controlled by the right side of the metaknob

Linked Left Right

4

Controlled by both sides of the metaknob

Link Inverse

Integer Value

Interpretation

Normal

0

Linked in equal relation

Inverse

1

Linked in an inverse relation.

EQs and Filters

Equalizers and filters are special effects units. The EQs are controlled by [EqualizerRack1_[ChannelI]_Effect1] and the filter knob is controlled by [QuickEffectRack1_[ChannelI]],super1 and [QuickEffectRack1_[ChannelI]_Effect1],enabled. Users can choose between several options for the effects loaded in these racks in the Equalizers section of the Preferences window.

Controls

[EffectRack1]num_effectunits
[EqualizerRack1]num_effectunits
[QuickEffectRack1]num_effectunits

The number of EffectUnits in this rack

Range:

integer, read-only

[EffectRack1_EffectUnitN]chain_preset_selector
[EqualizerRack1_[ChannelI]]chain_preset_selector
[QuickEffectRack1_[ChannelI]]chain_preset_selector

Select EffectChain preset. > 0 goes one forward; < 0 goes one backward.

Range:

+1/-1

[EffectRack1_EffectUnitN]clear
[EqualizerRack1_[ChannelI]]clear
[QuickEffectRack1_[ChannelI]]clear

Clear the currently loaded EffectChain in this EffectUnit.

Range:

binary

[EffectRack1_EffectUnitN]enabled
[EqualizerRack1_[ChannelI]]enabled
[QuickEffectRack1_[ChannelI]]enabled

If true, the EffectChain in this EffectUnit will be processed. Meant to allow the user a quick toggle for the effect unit.

Range:

binary, default true

[EffectRack1_EffectUnitN]focused_effect
[EqualizerRack1_[ChannelI]]focused_effect
[QuickEffectRack1_[ChannelI]]focused_effect

0 indicates no effect is focused; > 0 indicates the index of the focused effect. Focusing an effect only does something if a controller mapping changes how it behaves when an effect is focused.

Range:

0..num_effectslots

[EffectRack1_EffectUnitN]group_[ChannelI]_enable
[EqualizerRack1_[ChannelI]]group_[ChannelI]_enable
[QuickEffectRack1_[ChannelI]]group_[ChannelI]_enable

Whether or not this EffectChain applies to Deck I

Range:

binary

[EffectRack1_EffectUnitN]group_[Headphone]_enable

Whether or not this EffectChain applies to the Headphone output

Range:

binary

[EffectRack1_EffectUnitN]group_[Master]_enable

Whether or not this EffectChain applies to the Main output

Range:

binary

[EffectRack1_EffectUnitN]group_[SamplerJ]_enable

Whether or not this EffectChain applies to Sampler J

Range:

binary

[EffectRack1_EffectUnitN]loaded
[EqualizerRack1_[ChannelI]]loaded
[QuickEffectRack1_[ChannelI]]loaded

Whether an EffectChain is loaded into the EffectUnit

Range:

binary, read-only

[EffectRack1_EffectUnitN]loaded_chain_preset
[EqualizerRack1_[ChannelI]]loaded_chain_preset
[QuickEffectRack1_[ChannelI]]loaded_chain_preset

0-based index of the currently loaded EffectChain preset. 0 is the empty/passthrough preset, -1 indicates an unsaved preset (default state of [EffectRack1_EffectUnitN]).

Range:

integer, -1 .. [num_chain_presets - 1]

[EffectRack1_EffectUnitN]mix
[EqualizerRack1_[ChannelI]]mix
[QuickEffectRack1_[ChannelI]]mix

The dry/wet mixing ratio for this EffectChain with the EngineChannels it is mixed with

This is a ControlPotMeter control.

Range:

0.0..1.0

[EffectRack1_EffectUnitN]next_chain_preset
[EqualizerRack1_[ChannelI]]next_chain_preset
[QuickEffectRack1_[ChannelI]]next_chain_preset

Cycle to the next EffectChain preset after the currently loaded preset.

Range:

binary

[EffectRack1_EffectUnitN]num_chain_presets
[EqualizerRack1_[ChannelI]]num_chain_presets
[QuickEffectRack1_[ChannelI]]num_chain_presets

The number of effect chain presets available in this EffectUnit, including the empty/passthrough preset „---”.

Range:

integer, read-only, >=1

[EffectRack1_EffectUnitN]num_effectslots
[EqualizerRack1_[ChannelI]]num_effectslots
[QuickEffectRack1_[ChannelI]]num_effectslots

The number of effect slots available in this EffectUnit.

Range:

integer, read-only

[EffectRack1_EffectUnitN]prev_chain_preset
[EqualizerRack1_[ChannelI]]prev_chain_preset
[QuickEffectRack1_[ChannelI]]prev_chain_preset

Cycle to the previous EffectChain preset before the currently loaded preset.

Range:

binary

[EffectRack1_EffectUnitN]show_focus
[EqualizerRack1_[ChannelI]]show_focus
[QuickEffectRack1_[ChannelI]]show_focus

Whether to show focus buttons and draw a border around the focused effect in skins. This should not be manipulated by skins; it should only be changed by controller mappings.

Range:

binary

[EffectRack1_EffectUnitN]show_parameters
[EqualizerRack1_[ChannelI]]show_parameters
[QuickEffectRack1_[ChannelI]]show_parameters
Range:

binary

Whether to show all the parameters of each effect in skins or only show metaknobs.

[EffectRack1_EffectUnitN]super1
[EqualizerRack1_[ChannelI]]super1
[QuickEffectRack1_[ChannelI]]super1

The EffectChain superknob. Moves the metaknobs for each effect in the chain.

This is a ControlPotMeter control.

Range:

0.0..1.0

[EffectRack1_EffectUnitN_EffectM]clear
[EqualizerRack1_[ChannelI]_Effect1]clear
[QuickEffectRack1_[ChannelI]_Effect1]clear

Clear the currently loaded Effect in this Effect slot from the EffectUnit.

Range:

binary

[EffectRack1_EffectUnitN_EffectM]effect_selector
[EqualizerRack1_[ChannelI]_Effect1]effect_selector
[QuickEffectRack1_[ChannelI]_Effect1]effect_selector

Select Effect – >0 goes one forward, <0 goes one backward.

Range:

+1/-1

[EffectRack1_EffectUnitN_EffectM]enabled
[EqualizerRack1_[ChannelI]_Effect1]enabled
[QuickEffectRack1_[ChannelI]_Effect1]enabled

If true, the effect in this slot will be processed. Meant to allow the user a quick toggle for this effect.

Range:

binary, default true

[EffectRack1_EffectUnitN_EffectM]loaded
[EqualizerRack1_[ChannelI]_Effect1]loaded
[QuickEffectRack1_[ChannelI]_Effect1]loaded

Whether an Effect is loaded into this EffectSlot

Range:

binary, read-only

[EffectRack1_EffectUnitN_EffectM]loaded_effect
[EqualizerRack1_[ChannelI]_Effect1]loaded_effect
[QuickEffectRack1_[ChannelI]_Effect1]loaded_effect

0-based index of the currently loaded effect preset, including the empty/passthrough preset „---”.

Range:

integer, 0 .. [num_effectsavailable - 1]

[EffectRack1_EffectUnitN_EffectM]next_effect
[EqualizerRack1_[ChannelI]_Effect1]next_effect
[QuickEffectRack1_[ChannelI]_Effect1]next_effect

Cycle to the next effect after the currently loaded effect.

Range:

binary

[EffectRack1_EffectUnitN_EffectM]num_parameters
[EqualizerRack1_[ChannelI]_Effect1]num_parameters
[QuickEffectRack1_[ChannelI]_Effect1]num_parameters

The number of parameters the currently loaded effect has.

Range:

integer, read-only, 0 if no effect is loaded

[EffectRack1_EffectUnitN_EffectM]num_parameterslots
[EqualizerRack1_[ChannelI]_Effect1]num_parameterslots
[QuickEffectRack1_[ChannelI]_Effect1]num_parameterslots

The number of parameter slots available.

Range:

integer, read-only

[EffectRack1_EffectUnitN_EffectM]num_button_parameters
[EqualizerRack1_[ChannelI]_Effect1]num_button_parameters
[QuickEffectRack1_[ChannelI]_Effect1]num_button_parameters

The number of button parameters the currently loaded effect has.

Range:

integer, read-only, 0 if no effect is loaded

[EffectRack1_EffectUnitN_EffectM]num_button_parameterslots
[EqualizerRack1_[ChannelI]_Effect1]num_button_parameterslots
[QuickEffectRack1_[ChannelI]_Effect1]num_button_parameterslots

The number of button parameter slots available.

Range:

integer, read-only

[EffectRack1_EffectUnitN_EffectM]meta
[EqualizerRack1_[ChannelI]_Effect1]meta
[QuickEffectRack1_[ChannelI]_Effect1]meta

Controls the parameters that are linked to the metaknob.

This is a ControlPotMeter control.

Range:

0..1

[EffectRack1_EffectUnitN_EffectM]prev_effect
[EqualizerRack1_[ChannelI]_Effect1]prev_effect
[QuickEffectRack1_[ChannelI]_Effect1]prev_effect

Cycle to the previous effect before the currently loaded effect.

Range:

binary

[EffectRack1_EffectUnitN_EffectM]parameterK
[EqualizerRack1_[ChannelI]_Effect1]parameterK
[QuickEffectRack1_[ChannelI]_Effect1]parameterK

The scaled value of the Kth parameter. See the Parameter Values section for more information.

This is a ControlPotMeter control.

Range:

double

The link direction of the Kth parameter to the effect’s metaknob.

Range:

bool

The link type of the Kth parameter to the effects’s metaknob.

Range:

enum

[EffectRack1_EffectUnitN_EffectM]parameterK_loaded
[EqualizerRack1_[ChannelI]_Effect1]parameterK_loaded
[QuickEffectRack1_[ChannelI]_Effect1]parameterK_loaded

Whether or not the Kth parameter slot has an effect parameter loaded into it.

Range:

binary, read-only

[EffectRack1_EffectUnitN_EffectM]parameterK_type
[EqualizerRack1_[ChannelI]_Effect1]parameterK_type
[QuickEffectRack1_[ChannelI]_Effect1]parameterK_type

The type of the Kth parameter value. See the Parameter Value Types table.

Range:

integer, read-only

[EffectRack1_EffectUnitN_EffectM]button_parameterK
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK

The value of the Kth parameter. See the Parameter Values section for more information.

Range:

double

[EffectRack1_EffectUnitN_EffectM]button_parameterK_loaded
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK_loaded
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK_loaded

Whether or not the Kth parameter slot has an effect parameter loaded into it.

Range:

binary, read-only

[EffectRack1_EffectUnitN_EffectM]button_parameterK_type
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK_type
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK_type

The type of the Kth parameter value. See the Parameter Value Types table.

Range:

integer, read-only

Vezi și

The [EffectRack1],show control can be used to show and hide the effect section in the GUI.

The [Skin] group

The [Skin] group contains controls that are used to selective show and hide parts of the graphical user interface of Mixxx to suit your needs.

Notă

Some skins may not support some or all of these controls. In this case, triggering the unsupported control will do nothing.

[Skin]show_effectrack

Toggle the display of the effect rack in the user interface.

Range:

binary

Feedback:

Effect rack is shown/hidden.

Nou în versiunea 2.4.0: Replaces the deprecated [EffectRack1],show control.

[Skin]show_library_coverart

Toggle the display of cover art in the library section of the user interface.

Range:

binary

Feedback:

Cover art in the library is shown/hidden.

Nou în versiunea 2.4.0: Replaces the deprecated [Library],show_coverart control.

[Skin]show_maximized_library

Toggle maximized view of library section of the user interface.

Range:

binary

Feedback:

The library section of the user interface is enlarged/shrunk.

Nou în versiunea 2.4.0: Replaces the deprecated [Master],maximize_library control.

[Skin]show_samplers

Toggle the display of sampler banks in the user interface.

Range:

binary

Feedback:

Sampler banks are shown/hidden.

Nou în versiunea 2.4.0: Replaces the deprecated [Samplers],show_samplers control.

[Skin]show_vinylcontrol

Toggle the vinyl control section in the user interface.

Range:

binary

Feedback:

Vinyl controls are shown/hidden.

Nou în versiunea 2.4.0: Replaces the deprecated [VinylControl],show_vinylcontrol control.

Deprecated controls

These controls have been deprecated and may be removed in a future version of Mixxx. In the meantime, skins and controller mappings that still use them will keep working, but using the suggested alternatives is strongly recommended.

[Master]num_decks

The number of decks currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 1.9.0.

Învechit începând cu versiunea 2.4.0: Use [App],num_decks instead.

[Master]num_samplers

The number of samplers currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 1.9.0.

Învechit începând cu versiunea 2.4.0: Use [App],num_samplers instead.

[Master]num_preview_decks

The number of preview decks currently enabled.

Range:

integer

Feedback:

None

Nou în versiunea 1.9.0.

Învechit începând cu versiunea 2.4.0: Use [App],num_preview_decks instead.

[Master]num_microphones

The number of microphone inputs that can be configured.

Range:

integer

Feedback:

None

Nou în versiunea 2.2.4.

Învechit începând cu versiunea 2.4.0: Use [App],num_microphones instead.

[Master]num_auxiliaries

The number of auxiliary inputs that can be configured.

Range:

integer

Feedback:

None

Nou în versiunea 2.2.4.

Învechit începând cu versiunea 2.4.0: Use [App],num_auxiliaries instead.

[Master]samplerate

The current output sample rate (default: 44100 Hz).

Range:

absolute value (in Hz)

Feedback:

None

Învechit începând cu versiunea 2.4.0: Use [App],samplerate instead.

[Master]headVolume

Adjust headphone volume.

Range:

0.0..1.0..5.0

Feedback:

Headphone Gain knob

Învechit începând cu versiunea 2.0.0: Use [Master],headGain instead.

[Master]volume

Adjust main volume.

Range:

0.0..1.0..5.0

Feedback:

Main Gain knob

Învechit începând cu versiunea 2.0.0: Use [Master],gain instead.

[Master]maximize_library

Toggle maximized view of library.

Range:

binary

Feedback:

Toggle maximized view of library

Nou în versiunea 2.0.0.

Învechit începând cu versiunea 2.4.0: Use [Skin],show_maximized_library instead.

[Samplers]show_samplers
Range:

binary

Feedback:

Shows Sampler bank(s)

Învechit începând cu versiunea 2.4.0: Use [Skin],show_samplers instead.

[VinylControl]show_vinylcontrol

Toggle the vinyl control section in skins.

Range:

binary

Feedback:

Vinyl controls are shown

Nou în versiunea 1.10.0.

Învechit începând cu versiunea 2.4.0: Use [Skin],show_vinylcontrol instead.

[Library]show_coverart

Toggle the Cover Art in Library

Range:

Binary

Învechit începând cu versiunea 2.4.0: Use [Skin],show_library_coverart instead.

[EffectRack1]show

Show the Effect Rack

Range:

binary

Învechit începând cu versiunea 2.4.0: Use [Skin],show_effectrack instead.

[ChannelN]hotcue_X_enabled
[PreviewDeckN]hotcue_X_enabled
[SamplerN]hotcue_X_enabled

Indicates if hotcue slot X is set, active or empty.

Range (read-only):

Value

Meaning

0

Hotcue X is not set

1

Hotcue X is set

2

Hotcue X is active (saved loop is enabled or hotcue is previewing)

Nou în versiunea 1.8.0.

Schimbat în versiunea 2.4.0: Added support for „active” state.

Învechit începând cu versiunea 2.4.0: Use [ChannelN],hotcue_X_status instead.

[ChannelN]sync_master
[PreviewDeckN]sync_master
[SamplerN]sync_master

Sets deck as leader clock.

Range:

binary

Feedback:

If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.

Nou în versiunea 2.0.0.

Schimbat în versiunea 2.3.0: This button just enables sync lock mode (similar to [ChannelN],sync_enabled), it does not actually guarantee the deck will be the sync leader. This will be fixed in a future version. .. deprecated:: 2.4.0 Use [ChannelN],sync_leader, [PreviewDeckN],sync_leader and [SamplerN],sync_leader instead.

[ChannelN]beatloop
[PreviewDeckN]beatloop
[SamplerN]beatloop

Setup a loop over the set number of beats.

Range:

positive real number

Feedback:

A loop is shown over the set number of beats.

Învechit începând cu versiunea 2.1.0: Use [ChannelN],beatloop_size and [ChannelN],beatloop_toggle instead.

[ChannelN]reloop_exit
[PreviewDeckN]reloop_exit
[SamplerN]reloop_exit

Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.

Range:

binary

Feedback:

Loop range in waveform activates or deactivates.

Învechit începând cu versiunea 2.1.0: Use [ChannelN],reloop_toggle instead.

[ChannelN]jog
[PreviewDeckN]jog
[SamplerN]jog

Affects relative playback speed and direction for short instances (additive & is automatically reset to 0).

Range:

-3.0..3.0

Feedback:

waveform

Învechit începând cu versiunea ??: Use the JavaScript engine.scratch functions instead.

[ChannelN]scratch
[PreviewDeckN]scratch
[SamplerN]scratch

Affects playback speed and direction ([differently whether currently playing or not](https://github.com/mixxxdj/mixxx/issues/5350)) (multiplicative).

Range:

-3.0..3.0

Feedback:

Waveform

Învechit începând cu versiunea ??: Use the JavaScript engine.scratch functions instead.

[ChannelN]filter
[PreviewDeckN]filter
[SamplerN]filter

Toggles the filter effect.

Range:

binary

Feedback:

Filter button

Nou în versiunea 2.0.0.

Învechit începând cu versiunea 2.0.0: Use [QuickEffectRack1_[ChannelN]_Effect1],enabled instead.

[ChannelN]filterDepth
[PreviewDeckN]filterDepth
[SamplerN]filterDepth

Adjusts the intensity of the filter effect.

Range:

default

Feedback:

Filter depth knob

Nou în versiunea 2.0.0.

Învechit începând cu versiunea 2.0.0: Use [QuickEffectRack1_[ChannelN]],super1 instead.

[ChannelN]filterLow
[PreviewDeckN]filterLow
[SamplerN]filterLow

Adjusts the gain of the low EQ filter.

Range:

0.0..1.0..4.0

Feedback:

Low EQ knob

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelN]_Effect1],parameter1 instead.

[ChannelN]filterLowKill
[PreviewDeckN]filterLowKill
[SamplerN]filterLowKill

Holds the gain of the low EQ to -inf while active

Range:

binary

Feedback:

Low EQ kill switch

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter1 instead.

[ChannelN]filterMid
[PreviewDeckN]filterMid
[SamplerN]filterMid

Adjusts the gain of the mid EQ filter..

Range:

0.0..1.0..4.0

Feedback:

Mid EQ knob

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelI]_Effect1],parameter2 instead.

[ChannelN]filterMidKill
[PreviewDeckN]filterMidKill
[SamplerN]filterMidKill

Holds the gain of the mid EQ to -inf while active.

Range:

binary

Feedback:

Mid EQ kill switch

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter2 instead.

[ChannelN]filterHigh
[PreviewDeckN]filterHigh
[SamplerN]filterHigh

Adjusts the gain of the high EQ filter.

Range:

0.0..1.0..4.0

Feedback:

High EQ knob

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelI]_Effect1],parameter3 instead.

[ChannelN]filterHighKill
[PreviewDeckN]filterHighKill
[SamplerN]filterHighKill

Holds the gain of the high EQ to -inf while active.

Range:

binary

Feedback:

High EQ kill switch

Învechit începând cu versiunea 2.0.0: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter3 instead.

[ChannelN]beatloop_X
[PreviewDeckN]beatloop_X
[SamplerN]beatloop_X

Setup a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range:

toggle

Feedback:

A loop is shown over X beats.

Nou în versiunea 1.10.0.

Învechit începând cu versiunea 2.0.0: Use [ChannelN],beatloop_X_activate instead.

[MicrophoneN]enabled
[AuxiliaryN]enabled

1 if a channel input is enabled, 0 if not.

Range:

binary

Feedback:

Microphone is enabled.

Nou în versiunea 1.10.0.

Învechit începând cu versiunea 2.0.0: Use [MicrophoneN],input_configured instead.

[MicrophoneN]master
[AuxiliaryN]master

Hold value at 1 to mix channel input into the main output. For [MicrophoneN] use [MicrophoneN],talkover instead. Note that [AuxiliaryN] also take [AuxiliaryN],orientation into account.

Range:

binary

Feedback:

Auxiliary: Play button Microphone: N/A

Învechit începând cu versiunea 2.4.0: Use [MicrophoneN],talkover and [AuxiliaryN],main_mix instead.

[MicrophoneN]orientation

Nou în versiunea 1.10.0.

Învechit începând cu versiunea 1.10.0: The control is not processed in the Mixer, which is also why there are no orientation controls for Microphones in the GUI.

[Playlist]LoadSelectedIntoFirstStopped

Loads the currently highlighted song into the first stopped deck

Învechit începând cu versiunea 2.1.0: Use [Library],GoToItem instead.

[Playlist]SelectNextPlaylist

Switches to the next view (Library, Queue, etc.)

Învechit începând cu versiunea 2.1.0: Use [Library],MoveDown instead.

[Playlist]SelectPrevPlaylist
range:

binary

feedback:

Library sidebar

Switches to the previous view (Library, Queue, etc.)

Învechit începând cu versiunea 2.1.0: Use [Library],MoveUp instead.

[Playlist]ToggleSelectedSidebarItem

Toggles (expands/collapses) the currently selected sidebar item.

Nou în versiunea 1.11.0.

Învechit începând cu versiunea 2.1.0: Use [Library],GoToItem instead.

[Playlist]SelectNextTrack

Scrolls to the next track in the track table.

Învechit începând cu versiunea 2.1.0: Use [Library],MoveDown instead.

[Playlist]SelectPrevTrack

Scrolls to the previous track in the track table.

Învechit începând cu versiunea 2.1.0: Use [Library],MoveUp instead.

[EffectRack1_EffectUnitN]next_chain
[EqualizerRack1_[ChannelI]]next_chain
[QuickEffectRack1_[ChannelI]]next_chain

Cycle to the next EffectChain preset after the currently loaded preset.

Învechit începând cu versiunea 2.4.0: Use [EffectRack1_EffectUnitN],next_chain_preset instead.

[EffectRack1_EffectUnitN]prev_chain
[EqualizerRack1_[ChannelI]]prev_chain
[QuickEffectRack1_[ChannelI]]prev_chain

Cycle to the next EffectChain preset after the currently loaded preset.

Învechit începând cu versiunea 2.4.0: Use [EffectRack1_EffectUnitN],prev_chain_preset instead.

[EffectRack1_EffectUnitN]chain_selector
[EqualizerRack1_[ChannelI]]chain_selector
[QuickEffectRack1_[ChannelI]]chain_selector

Select EffectChain preset. > 0 goes one forward; < 0 goes one backward.

Învechit începând cu versiunea 2.4.0: Use [EffectRack1_EffectUnitN],chain_preset_selector instead.

Removed controls

These controls have been removed from Mixxx. Skins and controller mappings that attempt to use them will not work correctly.

[ChannelN]flanger

Toggles the flanger effect.

Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.

[ChannelN]Hercules1
[ChannelN]Hercules2
[ChannelN]Hercules3
[ChannelN]Hercules4

Învechit începând cu versiunea ??: This control has been removed.

[ChannelN]NextTask

Învechit începând cu versiunea ??: This control has been removed.

[ChannelN]NextTrack

Învechit începând cu versiunea ??: This control has been removed.

[ChannelN]PrevTask

Învechit începând cu versiunea ??: This control has been removed.

[ChannelN]PrevTrack

Învechit începând cu versiunea ??: This control has been removed.

[ChannelN]transform

Învechit începând cu versiunea ??: This control has been removed.

[Flanger]lfoDepth

Adjusts the intensity of the flange effect

Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.

[Flanger]lfoDelay

Adjusts the phase delay of the flange effect in microseconds

Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.

[Flanger]lfoPeriod

Adjusts the wavelength of the flange effect in microseconds

Învechit începând cu versiunea 2.0.0: This control has been removed without a direct replacement. Use the effects framework instead.

[EffectRack1]clear
[EqualizerRack1]clear
[QuickEffectRack1]clear

Clear the Effect Rack

Învechit începând cu versiunea 2.4.0: This control has been removed without a direct replacement. Use the effects framework instead.